Post by champskees on Jan 11, 2017 1:17:41 GMT
Old school dungeon crawl done right. Pretty well balanced and the dungeon itself is believable. I think minimum stats is fine for this one. The solution aims to ensure that a Sk 7 player is at an advantage in every combat. The Griffin Shield is key to this, as is the selection of runestones. There are a couple of situations where a min stats character may struggle (the encounter with the manticore, the Skill Test to avoid the pit) but they still have a decent chance of making it through.
Para 198 & 86 are mixed up.
The adventure also asks you to Test your Skill several times in the adventure, but this is not covered in the Instructions section.
The explanation of the Snattacat Boots implies that you should receive a benefit when Testing your Skill whilst wearing them, but the mechanics suggest the opposite.
You start with:
- Sword.
- Backpack.
- Leather Armour.
- 10 Provisions.
- Lantern.
- Potion of Skill/Strength/Luck (Fortune recommended). Use immediately.
- Take 6 Elemental Runestones. Ensure you have at least 2x earth, 1x fire and 1x air.
- Open the door.
- Search the room.
- Take Rope.
- Pry out the jewel.
- Take Green Jewel.
- Leave the box behind.
- Head left.
- Continue down the tunnel.
- Stick to the course you are on.
- Use an Earth Runestone on the enemy.
- Try the door.
- Fight Sk 6 St 6 Dark Elf.
- Take Hooded Cloak.
- Take Water Runestone.
- Ignore it and continue down the passage.
- Try and open the door.
- Search the body.
- Take Potion of Skill.
- Try the door.
- Place an offering before the statue.
- Offer your Rope.
- Take Sacrificial Knife.
- Continue down the passage.
- Take the side passage.
- Take Warhammer.
- Leave Sword behind.
- Try on the medallion.
- Take Golden Medallion.
- Use a Fire Runestone on the enemy (-2 Skill & 6 Damage to enemy below).
- Fight Sk 7 St 10 Stone Golem. Note your Warhammer inflicts 3 Damage per hit to this enemy.
- Keep moving onward.
- Continue on your way.
- Continue on your present course.
- Continue down the passage.
- Open it.
- You do not have an Iron Key.
- -1 Skill & 2 Damage.
- Use Potion of Skill here.
- Look inside the chest.
- Place the amulet around your neck.
- Take Charm of Learning (+1 Luck).
- Inspect the polished shield.
- Take Griffon Shield (-2 enemy attack strength).
- Leave the chest behind and follow the left-hand passage.
- Open it.
- You possess a Charm of Learning.
- Inspect the leather boots.
- Take Snattacat Boots (+2 Skill when Testing your Skill).
- Inspect the fur cloak.
- Take Fur Cloak (-1 enemy attack strength for 6 rounds – doesn’t seem like this would stack with the Griffon Shield, however).
- Inspect the small bottle.
- Take Salve of Healing (3 doses, each restores 2 Stamina).
- Leave the room & continue down the passage.
- Backtrack to the junction and take the other passage.
- Pick it up.
- Add note: The key is in the wall.
- Test your Skill. Fail = 4D6 Damage (ouch!) & try again until successful.
- Slide the panel & look inside.
- Open the door.
- You looked in the panel before entering the room.
- Take Water Runestone.
- Try to bribe your way out.
- Offer her a Green Jewel.
- Go right.
- You have a cloak (two in fact).
- You possess a shield.
- Fight Sk 9 St 12 Cave Manticore.
o If hit, Roll D6. 6 = 4 Damage instead of 2.
- Take Potion of Stamina (restores 4 Stamina when used)(+2 Luck).
- Leave the barrel behind.
- Take the side passage.
- Fight Sk 7 St 10 Fog Elemental (I wouldn’t use an Earth Rune here because with the Griffon Shield this guy is easy).
- Open it.
- Place your hand into the fire of Telak’s Courage.
- Leave it where it is.
- Let the flames continue to burn you (+1 Luck).
- Reach into the hole.
- Take Iron Key.
- Use an Air Runestone.
- You possess an iron key.
- You are wearing a hooded cloak.
- Throw a Gold Medallion at him (-2 Skill & 6 Damage to enemy below).
- Use an Earth Runestone.
- Fight Sk 10 St 12 Mor Orthor until enemy’s Stamina is 5 or less.
- Take a moment to examine the contents of his study.
- Use Hooded Cloak to smother one of the Fire Sprites to death.
- Use a Water Runestone to destroy one of the Fire Sprites.
- Fight Sk 6 St 4 Fire Sprite. Enemy deals 3 Damage per hit.
- Take Water Runestone.
- Take Air Runestone.
- Take Earth Runestone.
- Take Potion of Stamina (restores 8 Stamina when used).
- Use an Earth Runestone.
- Use 5 remaining Runestones on Mor Orthor, Elemental Supreme (-5 Skill & 15 Damage to enemy below).
- Fight Sk 12, St 18 Mor Orthor, Elemental Supreme.
- Your final blow sinks deep into the sorcerer, sending hairline cracks rippling across his body. In an instant the four separate parts of the Elemental Supreme are torn asunder and banished back to their native magical planes. Of the Dark Elf there is no sign save his staff, which you promptly break into pieces.
Para 198 & 86 are mixed up.
The adventure also asks you to Test your Skill several times in the adventure, but this is not covered in the Instructions section.
The explanation of the Snattacat Boots implies that you should receive a benefit when Testing your Skill whilst wearing them, but the mechanics suggest the opposite.
You start with:
- Sword.
- Backpack.
- Leather Armour.
- 10 Provisions.
- Lantern.
- Potion of Skill/Strength/Luck (Fortune recommended). Use immediately.
- Take 6 Elemental Runestones. Ensure you have at least 2x earth, 1x fire and 1x air.
- Open the door.
- Search the room.
- Take Rope.
- Pry out the jewel.
- Take Green Jewel.
- Leave the box behind.
- Head left.
- Continue down the tunnel.
- Stick to the course you are on.
- Use an Earth Runestone on the enemy.
- Try the door.
- Fight Sk 6 St 6 Dark Elf.
- Take Hooded Cloak.
- Take Water Runestone.
- Ignore it and continue down the passage.
- Try and open the door.
- Search the body.
- Take Potion of Skill.
- Try the door.
- Place an offering before the statue.
- Offer your Rope.
- Take Sacrificial Knife.
- Continue down the passage.
- Take the side passage.
- Take Warhammer.
- Leave Sword behind.
- Try on the medallion.
- Take Golden Medallion.
- Use a Fire Runestone on the enemy (-2 Skill & 6 Damage to enemy below).
- Fight Sk 7 St 10 Stone Golem. Note your Warhammer inflicts 3 Damage per hit to this enemy.
- Keep moving onward.
- Continue on your way.
- Continue on your present course.
- Continue down the passage.
- Open it.
- You do not have an Iron Key.
- -1 Skill & 2 Damage.
- Use Potion of Skill here.
- Look inside the chest.
- Place the amulet around your neck.
- Take Charm of Learning (+1 Luck).
- Inspect the polished shield.
- Take Griffon Shield (-2 enemy attack strength).
- Leave the chest behind and follow the left-hand passage.
- Open it.
- You possess a Charm of Learning.
- Inspect the leather boots.
- Take Snattacat Boots (+2 Skill when Testing your Skill).
- Inspect the fur cloak.
- Take Fur Cloak (-1 enemy attack strength for 6 rounds – doesn’t seem like this would stack with the Griffon Shield, however).
- Inspect the small bottle.
- Take Salve of Healing (3 doses, each restores 2 Stamina).
- Leave the room & continue down the passage.
- Backtrack to the junction and take the other passage.
- Pick it up.
- Add note: The key is in the wall.
- Test your Skill. Fail = 4D6 Damage (ouch!) & try again until successful.
- Slide the panel & look inside.
- Open the door.
- You looked in the panel before entering the room.
- Take Water Runestone.
- Try to bribe your way out.
- Offer her a Green Jewel.
- Go right.
- You have a cloak (two in fact).
- You possess a shield.
- Fight Sk 9 St 12 Cave Manticore.
o If hit, Roll D6. 6 = 4 Damage instead of 2.
- Take Potion of Stamina (restores 4 Stamina when used)(+2 Luck).
- Leave the barrel behind.
- Take the side passage.
- Fight Sk 7 St 10 Fog Elemental (I wouldn’t use an Earth Rune here because with the Griffon Shield this guy is easy).
- Open it.
- Place your hand into the fire of Telak’s Courage.
- Leave it where it is.
- Let the flames continue to burn you (+1 Luck).
- Reach into the hole.
- Take Iron Key.
- Use an Air Runestone.
- You possess an iron key.
- You are wearing a hooded cloak.
- Throw a Gold Medallion at him (-2 Skill & 6 Damage to enemy below).
- Use an Earth Runestone.
- Fight Sk 10 St 12 Mor Orthor until enemy’s Stamina is 5 or less.
- Take a moment to examine the contents of his study.
- Use Hooded Cloak to smother one of the Fire Sprites to death.
- Use a Water Runestone to destroy one of the Fire Sprites.
- Fight Sk 6 St 4 Fire Sprite. Enemy deals 3 Damage per hit.
- Take Water Runestone.
- Take Air Runestone.
- Take Earth Runestone.
- Take Potion of Stamina (restores 8 Stamina when used).
- Use an Earth Runestone.
- Use 5 remaining Runestones on Mor Orthor, Elemental Supreme (-5 Skill & 15 Damage to enemy below).
- Fight Sk 12, St 18 Mor Orthor, Elemental Supreme.
- Your final blow sinks deep into the sorcerer, sending hairline cracks rippling across his body. In an instant the four separate parts of the Elemental Supreme are torn asunder and banished back to their native magical planes. Of the Dark Elf there is no sign save his staff, which you promptly break into pieces.