Post by johnbrawn1972 on Jul 30, 2017 19:56:46 GMT
10/14/7 maybe but the skill rules? Please. Compared to the later Jon Green masterpieces? A joke. 22.9.17
-If you want to talk to him
-If you want to ask him if he has any food to trade for an item in your backpack
-If you want to trade your bag of nails for some bread and honey
- +1 stamina. If you want to trade your twine for a small bottle of snake oil
-brown bottle of oil. If you would rather politely refuse his offer and leave the square
-Head east down Beggar’s Alley
-If you would rather walk on to the T-junction at the end of the alley
-Walk on to the T-junction ahead
-Look in the shop windows
-If you would rather make your way through the streets to the main gates to leave Chalice
-If you would rather hide in the cornfield
- +1 stamina. If you would rather press on towards Moonstone Hills
-If you want to investigate
-If you want to take a closer look
-If you want to fight the Blue Imps
-1st Blue Imp sk6 st5 2nd Blue Imp sk6 st4 3rd Blue Imp sk6 st5
- +2 stamina. Stikkle wax. If you would rather carry on to Moonstone Hills
-or build a bivouac out of fallen branches
- +1 stamina. If you want to build a campfire nevertheless
-If you would rather keep heading east
- -1 stamina. If you want to stop to fill up your water flask
- 2d6 <=skill=ok >skill=start again
- 2d6 <=luck=ok >luck=-2 stamina. 1st Wild Hill Man sk6 st5 2nd Wild Hill Man sk6 st6
-If lucky=1gp. Fish hooks. Salt. Bow and six arrows. +1 stamina. Unlucky=Stone pig. 2gp. Fish hooks. Flint. Salt. Hand axe. Bow and six arrows
-If you would rather climb Skull Crag to find another way in
-If you want to go left
-If you want to try on the chain-mail armour
- +1 skill
- 1st Gronk sk5 st5 2nd Gronk sk5 st4 3rd Gronk sk5 st4. If win=+1 luck. If lose=try stikkle wax
-If you want to go right
-If you would rather run in to attack the creature
-Norgul sk10 st9(if luck=7 use 1 for extra damage)
- 5gp. +1 luck. If you want to go right
-If you want to walk over to look inside the chest
-If you possess a pouch of salt
-If you would rather leave it where it is and inspect the iron chest
-If you would rather put the box in your backpack without opening it
-If you want to go left
-If you want to go left
-If you want to go right
-If you want to reply that you are an adventurer looking for treasure
- +1 stamina. If you want to say yes to Hakasan’s proposal
-Hill Troll sk9 st9(use 1 luck for extra damage)
- 3gp. Two silver buttons. If you want to put the vial in your backpack
-Lead ball. If you want to help Hakasan look for tracks
-If you want to take the shield
- +1 skill
-If you want to stay in the ruined farmhouse for the night
-If you want to try on the boots
-Elven boots. +1 skill. +1 luck
- 2d6 <=luck=+3 stamina >=luck=+1 stamina
-If you want to investigate
- 2d6 <=luck=ok >luck=If you took. Brown bottle. -1 skill. -2 stamina
-Warhawk sk8 st8
-If you want to reply that you believe Horace’s story
-Hold your breath and run through the clearing
-If you want to stand your ground
-If you possess a bronze shield
-1st Bandit sk6 st7 2nd Bandit sk7 st7 3rd Bandit sk7 st6
- 2gp. Eat the apple and cheese
- +2 stamina. Try on the signet ring
- +2 luck. Or drink the purple liquid
-If you want to ignore her warning and drink the liquid
- +2 skill. +3 stamina. +1 luck. If you would rather leave these items behind and continue on your journey
-Drink the soup
- +2 stamina. Look at the books
-If you want to wait for Gurnard Jaggle to appear
-If you want to shout down to the man to say that you know he is Gurnard Jaggle and want to ask him about the puzzle box you found in Skull Crag
-If you want to pay his price for information about the wooden box
- -3gp. If you want to chase after Klash
- +2 stamina. Brass compass. Rune ring. If you want to keep going after Klash
-If you want to carry on running south towards Chalice
- -1 stamina. If you would rather watch him drive by without saying anything
- +2 stamina. If you want to accept his offer
- -2gp. Dive into the river to swim away
- 2d6 <=luck=ok >luck=start again
-If you want to buy the healing potion
- -2gp. Healing potion. If you want to buy the dice
- -2gp. Lucky bones. +2 luck. If you want to drink some of the liquid first
- +1 skill. +3 stamina. If you would rather keep on walking
- -1 stamina. If you possess a brass compass
-If you want to walk into the open mouth of the idol
-lead ball. If you want to try on the helmet
- +1 skill. 10gp. Ruby. +1 luck
-Giant Centipede sk8 st7
-If you want to agree to stop
- +1 stamina. If you want to see who is calling out
-If you want to reply ‘friend’
-If you want to reply that you are on your way to Yaztromo’s Tower
-If you want to tell Bignose about the imminent return of Zanbar Bone
-If you possess a Rune Ring
-If you want to offer the Rune Ring in exchange for the pendant
-If you want to wear the pendant around your neck
-If you would rather look at Yaztromo’s books first
- +2 stamina. Improve your Skill
- 15gp. Increase you Skill score to 12
-If you want to ride on past her
-If you want to put 1 Gold Piece into the box to cross Black’s Bridge
- -1gp. If you want to hire a boat to row to Port Blacksand
-If you want to hire his rowing boat, merchant’s pass and six wicker baskets for 10 Gold Pieces
- -10gp
-If you hold a merchant’s pass
-If you want to go in the tavern
-If you want to join the men playing their dice game
-If you possess a ruby and want to play
-If you think the total will be higher than 7
- 2d6+4 >=8=ok <=7=start again
-Flintlock pistol
- 1d6 1d6. If you would rather leave the tavern and head down Harbour Street towards Singing Bridge
-If you want to go in the shop
-Ask about buying some black powder
-If you want to pay 3 Gold Pieces
- -3gp. Lead ball and spare
-Chaos Warrior sk10 st11
-If you want to search the Chaos Warrior’s body first
- +1 skill. Ring of Burning Snakes
-If you want to decide for yourself which street to go down
-If you want to go down Palace Street
-If you want to knock him out and take his helmet and armour to enter the palace disguised as a guard
- +1 stamina. If you don’t have any brass keys, you have no choice but to knock on the door
-If you want to reply that you have been sent to torture Nicodemus
-Imperial Guard Troll sk11 st11. Win first round
- 22gp. Silver earring. Iron keys.If you want to turn right towards Palace Bridge
- 2d6 <=luck=ok >luck=-2 stamina
-If you have the Ring of Burning Snakes in your possession
-If you want to stop to talk to him
- -20gp. Venom Sword
-If you want to ride around the Skeletons
-If you want to go inside Yaztromo’s Tower
- +2 skill. +2 stamina. If you are wearing a dragonfly pendant
-If you own a Venom Sword
-+3 skill. Quag-Shuggath sk12 st13
-If Nicodemus is wearing the Ring of Burning Snakes
-Fire a flintlock pistol at him
- 2d6 <=skill=ok >skill=If you possess another lead ball and want to shoot at him again=2d6+2 <=skill=ok
-If you want to talk to him
-If you want to ask him if he has any food to trade for an item in your backpack
-If you want to trade your bag of nails for some bread and honey
- +1 stamina. If you want to trade your twine for a small bottle of snake oil
-brown bottle of oil. If you would rather politely refuse his offer and leave the square
-Head east down Beggar’s Alley
-If you would rather walk on to the T-junction at the end of the alley
-Walk on to the T-junction ahead
-Look in the shop windows
-If you would rather make your way through the streets to the main gates to leave Chalice
-If you would rather hide in the cornfield
- +1 stamina. If you would rather press on towards Moonstone Hills
-If you want to investigate
-If you want to take a closer look
-If you want to fight the Blue Imps
-1st Blue Imp sk6 st5 2nd Blue Imp sk6 st4 3rd Blue Imp sk6 st5
- +2 stamina. Stikkle wax. If you would rather carry on to Moonstone Hills
-or build a bivouac out of fallen branches
- +1 stamina. If you want to build a campfire nevertheless
-If you would rather keep heading east
- -1 stamina. If you want to stop to fill up your water flask
- 2d6 <=skill=ok >skill=start again
- 2d6 <=luck=ok >luck=-2 stamina. 1st Wild Hill Man sk6 st5 2nd Wild Hill Man sk6 st6
-If lucky=1gp. Fish hooks. Salt. Bow and six arrows. +1 stamina. Unlucky=Stone pig. 2gp. Fish hooks. Flint. Salt. Hand axe. Bow and six arrows
-If you would rather climb Skull Crag to find another way in
-If you want to go left
-If you want to try on the chain-mail armour
- +1 skill
- 1st Gronk sk5 st5 2nd Gronk sk5 st4 3rd Gronk sk5 st4. If win=+1 luck. If lose=try stikkle wax
-If you want to go right
-If you would rather run in to attack the creature
-Norgul sk10 st9(if luck=7 use 1 for extra damage)
- 5gp. +1 luck. If you want to go right
-If you want to walk over to look inside the chest
-If you possess a pouch of salt
-If you would rather leave it where it is and inspect the iron chest
-If you would rather put the box in your backpack without opening it
-If you want to go left
-If you want to go left
-If you want to go right
-If you want to reply that you are an adventurer looking for treasure
- +1 stamina. If you want to say yes to Hakasan’s proposal
-Hill Troll sk9 st9(use 1 luck for extra damage)
- 3gp. Two silver buttons. If you want to put the vial in your backpack
-Lead ball. If you want to help Hakasan look for tracks
-If you want to take the shield
- +1 skill
-If you want to stay in the ruined farmhouse for the night
-If you want to try on the boots
-Elven boots. +1 skill. +1 luck
- 2d6 <=luck=+3 stamina >=luck=+1 stamina
-If you want to investigate
- 2d6 <=luck=ok >luck=If you took. Brown bottle. -1 skill. -2 stamina
-Warhawk sk8 st8
-If you want to reply that you believe Horace’s story
-Hold your breath and run through the clearing
-If you want to stand your ground
-If you possess a bronze shield
-1st Bandit sk6 st7 2nd Bandit sk7 st7 3rd Bandit sk7 st6
- 2gp. Eat the apple and cheese
- +2 stamina. Try on the signet ring
- +2 luck. Or drink the purple liquid
-If you want to ignore her warning and drink the liquid
- +2 skill. +3 stamina. +1 luck. If you would rather leave these items behind and continue on your journey
-Drink the soup
- +2 stamina. Look at the books
-If you want to wait for Gurnard Jaggle to appear
-If you want to shout down to the man to say that you know he is Gurnard Jaggle and want to ask him about the puzzle box you found in Skull Crag
-If you want to pay his price for information about the wooden box
- -3gp. If you want to chase after Klash
- +2 stamina. Brass compass. Rune ring. If you want to keep going after Klash
-If you want to carry on running south towards Chalice
- -1 stamina. If you would rather watch him drive by without saying anything
- +2 stamina. If you want to accept his offer
- -2gp. Dive into the river to swim away
- 2d6 <=luck=ok >luck=start again
-If you want to buy the healing potion
- -2gp. Healing potion. If you want to buy the dice
- -2gp. Lucky bones. +2 luck. If you want to drink some of the liquid first
- +1 skill. +3 stamina. If you would rather keep on walking
- -1 stamina. If you possess a brass compass
-If you want to walk into the open mouth of the idol
-lead ball. If you want to try on the helmet
- +1 skill. 10gp. Ruby. +1 luck
-Giant Centipede sk8 st7
-If you want to agree to stop
- +1 stamina. If you want to see who is calling out
-If you want to reply ‘friend’
-If you want to reply that you are on your way to Yaztromo’s Tower
-If you want to tell Bignose about the imminent return of Zanbar Bone
-If you possess a Rune Ring
-If you want to offer the Rune Ring in exchange for the pendant
-If you want to wear the pendant around your neck
-If you would rather look at Yaztromo’s books first
- +2 stamina. Improve your Skill
- 15gp. Increase you Skill score to 12
-If you want to ride on past her
-If you want to put 1 Gold Piece into the box to cross Black’s Bridge
- -1gp. If you want to hire a boat to row to Port Blacksand
-If you want to hire his rowing boat, merchant’s pass and six wicker baskets for 10 Gold Pieces
- -10gp
-If you hold a merchant’s pass
-If you want to go in the tavern
-If you want to join the men playing their dice game
-If you possess a ruby and want to play
-If you think the total will be higher than 7
- 2d6+4 >=8=ok <=7=start again
-Flintlock pistol
- 1d6 1d6. If you would rather leave the tavern and head down Harbour Street towards Singing Bridge
-If you want to go in the shop
-Ask about buying some black powder
-If you want to pay 3 Gold Pieces
- -3gp. Lead ball and spare
-Chaos Warrior sk10 st11
-If you want to search the Chaos Warrior’s body first
- +1 skill. Ring of Burning Snakes
-If you want to decide for yourself which street to go down
-If you want to go down Palace Street
-If you want to knock him out and take his helmet and armour to enter the palace disguised as a guard
- +1 stamina. If you don’t have any brass keys, you have no choice but to knock on the door
-If you want to reply that you have been sent to torture Nicodemus
-Imperial Guard Troll sk11 st11. Win first round
- 22gp. Silver earring. Iron keys.If you want to turn right towards Palace Bridge
- 2d6 <=luck=ok >luck=-2 stamina
-If you have the Ring of Burning Snakes in your possession
-If you want to stop to talk to him
- -20gp. Venom Sword
-If you want to ride around the Skeletons
-If you want to go inside Yaztromo’s Tower
- +2 skill. +2 stamina. If you are wearing a dragonfly pendant
-If you own a Venom Sword
-+3 skill. Quag-Shuggath sk12 st13
-If Nicodemus is wearing the Ring of Burning Snakes
-Fire a flintlock pistol at him
- 2d6 <=skill=ok >skill=If you possess another lead ball and want to shoot at him again=2d6+2 <=skill=ok