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Post by CharlesX on Sept 21, 2022 10:35:23 GMT
Just had a shot through Assassins of Allansia. The app treats pretty much all skill bonuses as attack strength bonuses, so it was a bit of fun to power up to (effectively) a skill 17+ uber-champ and romp around allansia, killin’ any and all them baddies This sounds fun for a while like you say but it arguably would be best to stick closer to the source material, which is slightly too hard rather than far too easy. Is it the same for say City Of Thieves, which would (really) affect your gameplay?
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Post by hallucination on Sept 21, 2022 13:57:26 GMT
I think so. Would need to check City of Thieves, but can say that with House of Hell, for example, it treats the kriss knife as an attack strength modifier/increase to Initial Skill.
You make a good point, and as i was playing the Assassins app I did think this would totally affect replayabilty of the app version… if one is familiar with the original gamebook, then once you’ve had a couple of fun romps, what’s there left to do? Test your memory for the correct pathway? Still, the app has a “hardcore hero” mode which places extra limits on both starting skill and provisions. So yeah. Taking that as a specific challenge is a different approach to the original books, but maybe that, in combination with the way the bonuses stack, offers a novel kind of game mode..?
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Post by scouserob on Sept 21, 2022 20:32:04 GMT
Is it the same for say City Of Thieves, which would (really) affect your gameplay? Yes. It seems to treat Skill bonuses from items as Attack Strength bonuses in all their adaptations. (Even in Adventurer mode.) I’ve just got a +3 combined Skill bonus for the Elven Boots (+1) and Chainmail (+2) in City of Thieves. (Oddly I didn’t get a similar bonus for the Unicorn Shield.) The worst offender of the ones I’ve played is Island of the Lizard King where the extreme linearity, reduction of the Giant Crab’s Skill from 10 to 6, and multitude of Skill adding items turns a pretty difficult book into a practical cakewalk with any half decent starting statistics. (I know I’m moaning but I do think the app is great and well worth getting. I just wish they had a purist mode, or something, so that the books can be played with the original rules.)
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Post by scouserob on Sept 29, 2022 22:36:03 GMT
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Post by scouserob on Jan 13, 2023 8:30:01 GMT
Well here is one of them. This arrived to buy, without encountering any forewarning, on my Fighting Fantasy Classics phone app today. 😎
The collection now stands at: 1. The Warlock of Firetop Mountain 2. The Citadel of Chaos 3. The Forest of Doom 5. City of Thieves 6. Deathtrap Dungeon 7. Island of the Lizard King 9. Caverns of the Snow Witch 10. House of Hell 13. Freeway Fighter 14. Temple of Terror 21. Trial of Champions 24. Creature of Havoc 61. Bloodbones 68. Assassins of Allansia
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Post by scouserob on Jan 12, 2024 22:25:21 GMT
Firstly, playing Freeway Fighter on Fighting Fantasy Classics on my phone with the Superhero Swing music is fantastic. Just fantastic. Secondly, the upcoming Armies of Death release on the App, will have new artwork by Joshua Wright some of which has been released on the Fighting Fantasy blog page: New Armies of Death Art
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