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Post by daredevil123 on Nov 11, 2019 17:09:01 GMT
Redric struggles to free himself. Round 1: 9 Round 2: 0
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Post by thealmightymudworm on Nov 11, 2019 17:19:11 GMT
Round 1: (4) -> 4 (crap) Round 2: (8) -> -4 (minus 1 STAMINA)
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Post by andrewwright on Nov 11, 2019 18:38:28 GMT
Murg:
1st roll 11 2nd roll 4, so 11-4 = 7
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Post by a moderator on Nov 12, 2019 0:17:24 GMT
1: 7. Uh-oh. 2: rolled 5, so currently safe on 2.
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Post by deadshadowrunner on Nov 12, 2019 7:23:41 GMT
1: 8 2: -2 (-1 St)
Ouch
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Post by daredevil123 on Nov 12, 2019 16:55:28 GMT
Round 3: 11 Round 4: 4
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Post by a moderator on Nov 12, 2019 19:08:37 GMT
3: 11 4: 2
This could take some time.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 12, 2019 21:11:08 GMT
Round 3:5 Round 4:-4 (loses 1 Stamina)
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Post by schlendrian on Nov 12, 2019 21:36:12 GMT
Round 3: 2 Round 4: -7 (loses 1 stamina)
Civil realises that he is just getting himself deeper into the web
*Is there the theoretical possibility of just holding still and hoping for the others to get free?*
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Post by thealmightymudworm on Nov 12, 2019 22:33:00 GMT
Are we just pressing on with these rounds?
Round 3: (4) –> 0 (crap!) Round 4: (5) –> -5 (-1 STAMINA)
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Post by champskees on Nov 13, 2019 3:09:18 GMT
== End of Round 2 == I've got a running total that i'm working from, here: The Wishing Well I've got a feeling that I might be able to kill a few adventurers here, let's see how we go! Haven't been bothered to go through the threads for items, if you could kindly point out any inventory items I need to add, that would be most helpful.
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Post by a moderator on Nov 13, 2019 3:39:11 GMT
5: 10 6: 3
Does someone have the Calacorm's keys? I think I still have the mouse.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 13, 2019 9:52:09 GMT
By my reckoning I have 9 Stamina rather than 10
Rd 5: 3 Rd 6: -3
Make that 8 Stamina!
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Post by champskees on Nov 13, 2019 11:55:03 GMT
By my reckoning I have 9 Stamina rather than 10 Rd 5: 3 Rd 6: -3 Make that 8 Stamina! Yes you do. At the bottom of the sheet it tells you how current it is ie at end of Rd 2.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 13, 2019 14:04:53 GMT
By my reckoning I have 9 Stamina rather than 10 Rd 5: 3 Rd 6: -3 Make that 8 Stamina! Yes you do. At the bottom of the sheet it tells you how current it is ie at end of Rd 2. Sorry, was being an eejit there!
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Post by deadshadowrunner on Nov 13, 2019 17:00:01 GMT
R 3: 6 R 4: 0
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Post by thealmightymudworm on Nov 13, 2019 17:40:32 GMT
Not sure how much needs to be listed in items. Inventory (excluding gold and provisions): cutlass backpack lantern 1 nut
Jolly nice axe of dubious quality Calacorm's keys Calacorm's instrument 1 gem I think I may be down to 1 provision, I'll check. The stats match what I had. Might hold back on posting rounds until they're tabled. Hopefully once someone's free they'll be able to start cutting down the worst entangled (although Man-Spider may attack at that point) so I don't want to get too far ahead.
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Post by daredevil123 on Nov 13, 2019 18:59:27 GMT
Round 5: 11 Round 6: 4
(Redric currently has a nut from Thrushbeard and a Lucky Talisman which gives -1 to the dice roll when Testing Luck. He also has 15 Gold Pieces.)
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Post by champskees on Nov 14, 2019 23:41:48 GMT
Updated to Round 4. Post your rolls for round 5&6 (4 remaining?). I've corrected Jack's provisions, thanks.
The Spider-King is watching the adventurers struggle within his web, salivating at the prospect of collecting his seven deliciously wrapped meals once they cease their pathetic struggling.
If no one is freed in round 5, might as well post your rolls for 7 & 8.
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Post by deadshadowrunner on Nov 15, 2019 1:10:24 GMT
5: 6 6: -5 7: 2 8: -4 (-2 Stamina)
Things aren't looking good.
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Post by thealmightymudworm on Nov 15, 2019 1:53:17 GMT
Round 5: (8) –> 3 Round 6: (4) –>-1 (-1 STAMINA)
"Arr! 'Tis like a time a monstrous squid washed on deck in a storm. Tangled up like a landlubber in the rigging I was. I cut m'self free then and I'll ne'er be your prisoner neither, Lord of the boot-fodder!" (says a muffled voice unconvincingly)
Has Murg missed a round?
Edit: Round 7: (8) –> 7 Round 8: (7) –> 0 (Yay!)
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Post by a moderator on Nov 15, 2019 2:20:31 GMT
7: 11 8: 4
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 15, 2019 10:20:14 GMT
"Must... break... free."
Round 7:8 Round 8:-2 (lose 1 Stamina)
Damn, thought things were looking up for a second there!
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Post by schlendrian on Nov 15, 2019 12:50:42 GMT
Round 5: -3 Round 6: -10 Round 7: -6 Round 8: -12
Is that -4 stamina?
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Post by daredevil123 on Nov 15, 2019 17:48:54 GMT
Round 5: -3 Round 6: -10 Round 7: -6 Round 8: -12 Is that -4 stamina? I don't think you lose any Stamina as your total hasn't dropped below 0 any more - it's merely remained below 0. It would be good to have clarification on this though. Round 7: 12 Redric is free! Can he do anything to help free the others?
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Post by andrewwright on Nov 15, 2019 18:59:06 GMT
Murg struggles mightily against the webs.
Round 3: roll 7 + 7 = 14
"I am free! Taste my axe spider fiend!"
Will charge the Spider King and attack it!
Roll 11 + 9 = AS 20
[Murg also has a vial of red liquid, an emerald worth 10gp, a jewel worth 8gp and 9 gold pieces]
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Post by thealmightymudworm on Nov 15, 2019 19:35:48 GMT
"Cut me down from this tangled hammock! Or... [thinks] do the wench – she's holding a flying dagger and the shiniest cutlass!"
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Post by johnbrawn1972 on Nov 15, 2019 22:05:10 GMT
*Not sure about this but..."
"Strange disabled person who is vilified in everyday life might be able to offer assistance at the end but depends on ethereal beings"
*I have absolutely no interest in tripping anybody up but double standards might cause you to walk away*
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Post by thealmightymudworm on Nov 16, 2019 6:35:00 GMT
[O.O.C.]Are you returning to take Civil back from schlendrian John? If so, think we all agreed that was OK. CC's taking some damage right now though.[/O.O.C.]
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Post by champskees on Nov 16, 2019 11:44:45 GMT
== Round 3/4 ==
Most of the party is struggling to break free from the heavy webbing, but the webs are not strong enough to hold someone the size of Murg for very long. The sticky, rope-like strands tear apart under the barbarian's thick, corded muscles. Still partly covered in webbing, Murg leaps forward into combat with the Spider King, who, anticipating some of the heroes would break free, has scuttled across the room to meet the lone warrior's charge. The Spider-King is a formidable foe and will not be defeated easily.
Spider-King Skill 10 Stamina 16 Attacks 2 Note: 1 in 3 chance a successful attack will be a poisonous bite, inflicting 4 stamina loss instead of 2.
Spider King attacks Murg. Attack Strength 17. The two combatants clash head on, both the Spider-King and the barbarian lunging at their opponent with a furious rage. But the barbarian's attack is simply too ferocious, and at the last moment the giant arachnid hesitates and brings two of its legs up to protect its hideous face. Murg's axe blade cuts deep through its chitinous armour and inflicts 2 stamina damage. Grey fluid sprays out from the wound on one of its middle legs, and the Spider-King attacks with a more cautious approach.
== Round 5 == Spider-King Skill 10 Stamina 14 Attacks 2. Spider-King attacks Murg. Attack Strength 16.
*special note from GM*
Yep, combat has begun, so we need to resolve these rounds before more rolls are made. Rolling up to round 8 is fine with me. When you free yourself, the next round you may take an action. As it has been asked, yes, I will allow a character to attempt to assist another character caught in the webbing, but you run the risk of being caught in it yourself! If you wish to attempt this, first nominate who you wish to assist, then Test your Skill. Note that the Spider-King can attack 2 opponents at once and is in range to attack anyone who frees themselves from the webbing. If you attempt to free someone and the Spider-King attacks you, it will be an automatic hit & it will make your roll more difficult i.e. modifiers will be applied as it will be possible for the Spider-King to essentially shove you back into the webbing! What's that saying about turning your back on the enemy?
Murg can roll for round 5, 6 & 7 now (if he is planning on just attacking) and i'll break down each round after collating all other rolls/posts.
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