Post by champskees on Oct 14, 2013 10:44:48 GMT
This adventure can be difficult due to the high Skill & Stamina mandatory fights. You will need at least Skill 10 and a decent amount of Luck and Stamina. For this adventure, I recommend taking the Potion of Strength, because you will most likely use your provisions very quickly. Most failed luck rolls in this adventure ultimately force you to fight extra creatures and/or lose stamina, which is very different for Livingstone. Because you will need an extremely high Skill stat to combat the monsters, the Skill rolls in this book should be very easy to make.
- Take the Potion of Strength.
- Go left (statistically the crab or pirates ends up being about even % of winning).
- Walk across the beach to the hut.
- Help Mungo. Aw, too late...
- Fight Sk 10 St 11 Giant Crab. Use luck at least once here.
- Lift trapdoor.
- Open box.
- Drink aniseed liquid.
- Continue hacking.
- Fight Sk 6 St 6 Headhunter.
- Fight Sk 7 St 6 Headhunter.
- Fight Sk 6 St 7 Headhunter.
- Eat their food (+1 stamina).
- Keep going west.
- Go west.
- Call out to creature.
- Follow it.
- Go west.
- Get rid of leeches (D6+1 damage, -1 Food).
- Climb hill to right (+1 Luck).
- If Initial Stamina > 14:
- Keep walking along the hill.
- Test Luck.
- If fail:
- 2 Damage.
- If successful:
- Use food to pump stamina above 18 (if possible, otherwise above 14).
- Reach into hollow.
- If stamina <18, take 5 Damage. If stamina >18, take 2 Damage.
- Attack snake.
- Take Sog’s Helmet (auto win first round each combat).
- If Initial Stamina = 14:
- Risk walking down the gorge.
- Open snuff box.
- Take Note and Gold Nugget.
- Fight Sk 8 St 9 Giant Lizard.
- If Initial Stamina > 14:
- Drink at pond.
- Test Skill.
- If successful:
- Fight Sk 5 St 6 Spit Toad.
- If fail = Test Luck.
- If successful: You avoid the combat with the Toad.
- If fail: Test Luck.
- If successful:
- 2 Damage.
- Fight Sk 5 St 6 Spit Toad. -3 Attack Strength for this combat.
- If fail:
- Lose 2 Skill.
- 2 Damage.
- Fight Sk 5 St 6 Spit Toad. -3 Attack Strength for this combat.
- Drink water (+1 stamina).
- Reach for casket.
- Take Boots & Pouch (+1 Luck).
- Do not have a spear.
- If Initial Stamina = 14:
- Continue west.
- Use Note.
- You do not have an iron bar.
- Fight Sk 6 St 7 Crocodile.
- Keep pushing up river.
- Use Note.
- Walk past huts.
- Turn right.
- Turn left.
- Keep walking down tunnel.
- Turn left.
- Turn right (5 Damage).
- Test Luck.
- If fail:
- Miss out on Horn.
- If successful:
- Take Horn of Valhalla (+2 Luck).
- Turn left.
- Turn right.
- If you possess boots:
- Turn left.
- Continue down tunnel.
- Turn left.
- Use Boots (+1 Luck).
- Take Sword (+2 Skill).
- Turn right.
- Walk past it.
- If you do not possess boots:
- Turn right.
- Climb down the ladder.
- Hide in the shadows.
- You have not drunk the Potion of Clumsiness.
- Fight Sk 8 St 7 Lizard Man (only for two rounds).
- Test Luck. Fail = Fight Sk 7 St 8 Lizard Man (combat ends once you have hit enemy once).
- Test Luck. Fail = Fight Sk 7 St 7 Orc Guard.
- Roll D6. 1-2 = 4 Damage, 3-4 = 2 Damage.
- Walk overland.
- Keep walking.
- Keep walking.
- Test Luck. Fail = 2 Damage.
- Read message.
- Fight Sk 9 St 9 Hill Troll.
- You have read message.
- Take Seagull Feather.
- Climb up to cave.
- Test Luck. Fail = 3 Damage & -2 attack strength next fight.
- Fight Sk 5 St 5 Cave Woman.
- Dab Magic Powder on face (+2 Luck).
- Climb straight up side of volcano.
- Place Gold Nugget in stone circle.
- You are wearing a feather in your hair.
- Agree to the Shaman’s terms (make sure your stamina is at least 12 with Food).
- Choose Fear. You are wearing the Magic Powder on your face.
- Choose Pain. Grit your teeth and hang on.
- Choose Strength. 2D6 Stamina Test. Fail = Fail shaman’s test.
- You have passed three tests.
- Make sure you are fully healed (by using any food you have left).
- Try to bluff.
- ‘What?’
- Fight Sk 11 St 10 Styracosaurus.
- Fight Sk 9 St 9 Mutant Lizard Man.
- Take Shield (+1 Skill).
- You drank the aniseed liquid.
- Take the Monkey.
- Try to communicate with her.
- Roll D6. 1-2 = Fight Sk 9 St 8 Mutant Lizard Man. 3-4 = Fight Sk 8 St 7 Lizard Man. 5-6 = Fight Sk 6 St 5 Hobgoblin.
- If you possess the Horn of Valhalla:
- Use the Horn of Valhalla.
- If you do not possess the Horn of Valhalla:
- Fight Sk 10 St 10 Cyclops.
- Walk through double doors on left.
- Try to open wooden door.
- You do not have any keys.
- Charge it down.
- Test Skill.
- If successful:
- Pick up rusty knife.
- Take Fire Sword (+2 Skill, +2 Luck).
- Look inside barrels.
- Drink liquid (+1 Skill, +2 Stamina).
- Hide under one of the benches.
- Wait till they go.
- Fight Sk 11 St 11 Black Lion. If you possess a Fire Sword already, use luck here as long as luck > 6.
- You are carrying a monkey.
- If you are holding a fire sword:
- Fight Sk 6 St 15 Lizard King.
- If you are not holding a fire sword:
- Test Luck.
- If fail: Death.
- If successful:
- Take Fire Sword (+2 Skill).
- Fight Sk 10 St 15 Lizard King. Use luck here as long as luck > 6.
- Sever the Gonchong’s proboscis.
- You have freed the slaves.

- Take the Potion of Strength.
- Go left (statistically the crab or pirates ends up being about even % of winning).
- Walk across the beach to the hut.
- Help Mungo. Aw, too late...
- Fight Sk 10 St 11 Giant Crab. Use luck at least once here.
- Lift trapdoor.
- Open box.
- Drink aniseed liquid.
- Continue hacking.
- Fight Sk 6 St 6 Headhunter.
- Fight Sk 7 St 6 Headhunter.
- Fight Sk 6 St 7 Headhunter.
- Eat their food (+1 stamina).
- Keep going west.
- Go west.
- Call out to creature.
- Follow it.
- Go west.
- Get rid of leeches (D6+1 damage, -1 Food).
- Climb hill to right (+1 Luck).
- If Initial Stamina > 14:
- Keep walking along the hill.
- Test Luck.
- If fail:
- 2 Damage.
- If successful:
- Use food to pump stamina above 18 (if possible, otherwise above 14).
- Reach into hollow.
- If stamina <18, take 5 Damage. If stamina >18, take 2 Damage.
- Attack snake.
- Take Sog’s Helmet (auto win first round each combat).
- If Initial Stamina = 14:
- Risk walking down the gorge.
- Open snuff box.
- Take Note and Gold Nugget.
- Fight Sk 8 St 9 Giant Lizard.
- If Initial Stamina > 14:
- Drink at pond.
- Test Skill.
- If successful:
- Fight Sk 5 St 6 Spit Toad.
- If fail = Test Luck.
- If successful: You avoid the combat with the Toad.
- If fail: Test Luck.
- If successful:
- 2 Damage.
- Fight Sk 5 St 6 Spit Toad. -3 Attack Strength for this combat.
- If fail:
- Lose 2 Skill.
- 2 Damage.
- Fight Sk 5 St 6 Spit Toad. -3 Attack Strength for this combat.
- Drink water (+1 stamina).
- Reach for casket.
- Take Boots & Pouch (+1 Luck).
- Do not have a spear.
- If Initial Stamina = 14:
- Continue west.
- Use Note.
- You do not have an iron bar.
- Fight Sk 6 St 7 Crocodile.
- Keep pushing up river.
- Use Note.
- Walk past huts.
- Turn right.
- Turn left.
- Keep walking down tunnel.
- Turn left.
- Turn right (5 Damage).
- Test Luck.
- If fail:
- Miss out on Horn.
- If successful:
- Take Horn of Valhalla (+2 Luck).
- Turn left.
- Turn right.
- If you possess boots:
- Turn left.
- Continue down tunnel.
- Turn left.
- Use Boots (+1 Luck).
- Take Sword (+2 Skill).
- Turn right.
- Walk past it.
- If you do not possess boots:
- Turn right.
- Climb down the ladder.
- Hide in the shadows.
- You have not drunk the Potion of Clumsiness.
- Fight Sk 8 St 7 Lizard Man (only for two rounds).
- Test Luck. Fail = Fight Sk 7 St 8 Lizard Man (combat ends once you have hit enemy once).
- Test Luck. Fail = Fight Sk 7 St 7 Orc Guard.
- Roll D6. 1-2 = 4 Damage, 3-4 = 2 Damage.
- Walk overland.
- Keep walking.
- Keep walking.
- Test Luck. Fail = 2 Damage.
- Read message.
- Fight Sk 9 St 9 Hill Troll.
- You have read message.
- Take Seagull Feather.
- Climb up to cave.
- Test Luck. Fail = 3 Damage & -2 attack strength next fight.
- Fight Sk 5 St 5 Cave Woman.
- Dab Magic Powder on face (+2 Luck).
- Climb straight up side of volcano.
- Place Gold Nugget in stone circle.
- You are wearing a feather in your hair.
- Agree to the Shaman’s terms (make sure your stamina is at least 12 with Food).
- Choose Fear. You are wearing the Magic Powder on your face.
- Choose Pain. Grit your teeth and hang on.
- Choose Strength. 2D6 Stamina Test. Fail = Fail shaman’s test.
- You have passed three tests.
- Make sure you are fully healed (by using any food you have left).
- Try to bluff.
- ‘What?’
- Fight Sk 11 St 10 Styracosaurus.
- Fight Sk 9 St 9 Mutant Lizard Man.
- Take Shield (+1 Skill).
- You drank the aniseed liquid.
- Take the Monkey.
- Try to communicate with her.
- Roll D6. 1-2 = Fight Sk 9 St 8 Mutant Lizard Man. 3-4 = Fight Sk 8 St 7 Lizard Man. 5-6 = Fight Sk 6 St 5 Hobgoblin.
- If you possess the Horn of Valhalla:
- Use the Horn of Valhalla.
- If you do not possess the Horn of Valhalla:
- Fight Sk 10 St 10 Cyclops.
- Walk through double doors on left.
- Try to open wooden door.
- You do not have any keys.
- Charge it down.
- Test Skill.
- If successful:
- Pick up rusty knife.
- Take Fire Sword (+2 Skill, +2 Luck).
- Look inside barrels.
- Drink liquid (+1 Skill, +2 Stamina).
- Hide under one of the benches.
- Wait till they go.
- Fight Sk 11 St 11 Black Lion. If you possess a Fire Sword already, use luck here as long as luck > 6.
- You are carrying a monkey.
- If you are holding a fire sword:
- Fight Sk 6 St 15 Lizard King.
- If you are not holding a fire sword:
- Test Luck.
- If fail: Death.
- If successful:
- Take Fire Sword (+2 Skill).
- Fight Sk 10 St 15 Lizard King. Use luck here as long as luck > 6.
- Sever the Gonchong’s proboscis.
- You have freed the slaves.
