Well done champskees for doing all of these detailed walkthroughs! It must have taken you some considerable time to put all of these together!
Having had a fair hand in editing, and tweaking the design of a number of the GA titles (plus writing this one), I read your comments with great interest... I did use a tool I put together (Excel sheet with vb coding) to get fairly precise estimates of combat difficulty (yes GA 2 was quite difficult indeed, by design) but yes that difficulty did frustrate some. Consequently I erred on the side of making combats easier for GA 4 and Infinite Universe in particular (for GA 9 I made the combats harder, and GA 3 if I recall correctly). Nudging the dice to get a better result can make a huge difference to your chances of success though... The simulator I created for this (which also does FF combats) can be found here if you're interested:
www.thebrewin.com/blog/entry/brewin-s-gamebook-combat-simulatorIn regards to your comments on Infinite Universe, I'm inclined to agree with you on your points... Yes it was all written with a sequel in mind (where all those extra medals and the stuff you gained in Parts 1-3 are to be used) but without the sequel being available, I'll admit it does seem a bit pointless. (In fact Parts 4-6 were written first, intending to be Parts 1-3, before we decided to reverse the order to start with "sci-fi"). I cannot currently say when such a sequel will be available, but it's likely to be a while at least...
I'm glad you appreciated the additions to the mechanics I made here in order to provide more strategy and customisation of play to the reader's chosen style (and the Australian references too!) -I'm also impressed that you provided a solution for the Platinum medal (which interestingly is different from the one I'd figured out, though I was aware of multiple solutions for this).
Lastly since I'm here, here's a full list of where each medal in Infinite Universe can be obtained:
FIRST AID
* Part 1: Heal Kane.
* Part 1: Lose to Kane in melee combat.
* Part 2: Successfully treat your snakebite.
BLUFF
* Part 1: Successfully bluff the cloaked alien (when it confronts you).
* Part 2: Successfully bluff Betty.
* Part 2: Successfully dispute the fare with the taxi-driver.
* Part 2: Present wrong identification to the guards and then successfully bluff them to accept your own identification instead.
SPRINT
* Part 1: Evade the cloaked alien by running into the grand chamber.
* Part 1: Evade the Greycloaks firing at you in the grand chamber.
* Part 1: Run past the Battle Bot to outside the Academy.
* Part 1: Evade the laser fire when escaping with Dan.
* Part 2: Outrun Judas when he goes to attack you.
* Part 3: Run out of the Sky Gondola Bay before the steel shutters close.
JUMP
* Part 1: Successfully dive through the closing exit door, after choosing to leave Kane as the Bluecloaks approach.
* Part 1: Successfully jump from the crawl space into the control room, after choosing to let Kane enter the crawl space second.
* Part 1: Successfully jump from the pillar to the balcony when escaping with Dan.
* Part 3: Leap clear of the explosion of the rocket fired into the Geostation by the rebel spacecraft.
CLIMB
* Part 1: Successfully haul yourself into the crawl space, after choosing to let Kane enter first.
* Part 1: Successfully climb the pillar in the grand chamber when escaping with Dan.
* Part 3: Successfully climb the wing of the Hungry Raven when entering the craft from out in space.
STEALTH
* Part 1: Successfully hide amongst the bodies when discovered in the second chamber by other (hostile) Greycloaks.
* Part 1: Hide from the Greycloaks firing at you in the grand chamber.
* Part 1: Sneak past the Battle Bot to outside the Academy.
* Part 2: Sneak out of Betty's house without her noticing.
UNARMED COMBAT
* Parts 1-3: Fight any enemy in melee combat where you have NO melee weapon.
* Part 2: Defeat Judas in melee combat (you must defeat him rather than just fight him, even though you have no melee weapon for this fight).
MELEE TECHNIQUE
* Parts 1-3: Defeat any enemy in melee combat where you have a melee weapon.
* Part 1: Defeat Bluecloaks in melee combat (even if you have NO melee weapon).
SHARP SHOOTER
* Parts 1-3: Defeat any enemy in ranged combat.
* Parts 1-3: Successfully shoot any enemy.
DODGE
* Parts 1-3: Defeat any enemy in ranged combat.
* Parts 1-3: Dodge laser fire from any attacker.
PILOT
* Part 3: Defeat the Mandellian Lancer in ship-to-ship combat.
* Part 3: Evade the Mandellian Lancer.
GUNNERY
* Part 3: Defeat the Mandellian Lancer in ship-to-ship combat.
GOLD
* Part 1: Stay alive with Kane until the conclusion of his plans in Part 1.
* Part 1: Escape the Academy.
PLATINUM
* Part 3: Get all of the above thirteen possible medals in a single play-through. There's a few different ways to do this, but it requires a lot of planning and a bit of luck to figure out how to do it