Post by champskees on Oct 20, 2013 3:35:51 GMT
God. Not much room to move in this adventure. I recommend Sk 12 and 20+ Stamina. Luck is only really used to avoid monsters, but should be used in combat when possible. Even then you will struggle. I really like the idea of various adventurers competing in a ‘game’, but the fact you need to get every gold ring to win is a bit harsh. Much harder than the original Deathtrap Dungeon (and not as fun imho).
Arena of Death
- Take the food.
- Stay at the back.
- Test Skill. Fail = Roll D6. 1-5 = Death.
- Choose trident and net.
- You are to fight it with a trident and net.
- Roll D6. 4-6 = Defeat Bonecrusher. 1-3 = -1 Luck & Test Skill. Fail = Death. Success = Repeat the process until successful.
- Fight Sk 10 St 8 Easterner.
- Test Skill. Fail = Death.
- Step to your right.
- Test Luck. Success = Step back.
- Fight Sk 9 St 8 Slave.
- Fight Sk 8 St 8 Fighting Slave.
- Restore 4 Stamina points.
- Fight Sk 10 St 10 Southerner.
- Restore Stamina to Initial score.
Trial of Champions – 1st Section
- Draw your sword and open the door.
- Fight Sk 7 St 6 Hellhound. Each round, Roll D6. 1-2 = 1 Damage.
- Rummage through the straw.
- Take Gold Ring.
- Go right.
- Climb down the rope into the pit.
- Test Skill. Fail = Death.
- Fight Sk 9 St 9 Strider.
- Put the medallion around your neck.
- Take Bone Medallion.
- Walk across the bridge without paying.
- Reach into the circular hole.
- Press button number 1.
- Open the door.
- Enter the room.
- Fight Sk 5 St 5 Vampire Bat. 1 Damage each round.
- Fight Sk 5 St 4 Vampire Bat.
- Put the phial in your belt pouch.
- Take Red Dust Phial.
- Leave the room.
- Open the door.
- Charge it open with your shoulder.
- Test Skill. Fail = -1 Skill.
- Fight Sk 10 St 11 Coldclaw. -1 Skill when you fight this battle.
- Break open the pot.
- Stay in the room.
- Take Gold Ring.
- Go into the cave.
- Try on the boots.
- Take Boots of Speed (+1 Skill).
- Rummage around for something else.
- Lift the top of the skull.
- You are wearing a medallion (+1 Luck).
- Fight Sk 10 St 8 Bone Devil.
- Take Gold Ring.
- Keep walking.
- Use the broadsword instead of your own sword.
- Take Magic Broadsword.
- Lever the boards off with your sword.
- Test Luck. Fail = Fight Sk 7 St 7 Mutant Orc. Take Glass Balls.
- Reply he is his son.
- Take Iron Key.
- Keep on walking.
- Go left.
- Open the door.
- Agree to wear her gauntlet.
- 3D6 Skill Test. Success = 3 Damage. Fail = 4 Damage & Fight Sk 9 St 9 Liche Queen. -3 Skill when you fight this battle. -1 Skill after battle.
- Take Gold Ring.
- Go left past the T-junction.
- Enter in order to investigate.
- Attack the giant spider.
- Fight Sk 7 St 8 Giant Spider. If fight takes over 5 rounds, take 2 Damage & Test Skill. Fail = take 2 Damage & Test Skill. Fail = Death.
- Take Gold Ring.
- Go down.
- Open the door.
- Fight Sk 3 St 2 Rat.
- Fight Sk 2 St 2 Rat.
- Fight Sk 3 St 2 Rat.
- Fight Sk 3 St 2 Rat.
- Fight Sk 4 St 2 Skilful Rat. (If you lose an attack round against any of the rats, Test Luck. Fail = Death).
- Eat the loaf (+2 Stamina).
- Take Iron File.
- Eat the salted beef (+4 Stamina).
- Go back up stairs.
- Lift the lid off the box first.
- Take Hammer, Rope & Anti Poison.
- Take Shield (+1 Skill).
- Take Winged Helmet.
- Run for it!
The Trialmaster
- Obey the Trialmaster.
- Fight Sk 7 Caveman.
- Take no damage, first to win four rounds wins. Lose = Death.
- 1+6+18 = 25. Go to para 25.
- Ready yourself to counter a blow.
- Defend your ribs.
- Take the initiative and strike back.
- Test Skill with Skill 8 for Trialmaster. Succeed = Make an overhead strike.
Trial of Champions – 2nd Section
- Continue walking.
- Fight Sk 9 St 7 Skeleton King. You have a hammer.
- Take Mirror and Wooden Whistle.
- Go left.
- Use rope to climb down pit.
- Follow the new tunnel.
- Enter the cave.
- Fight Sk 6 St 6 Tusker.
- Leave the cave.
- Follow the passage.
- Walk further into the slime (+1 Skill, +5 Stamina).
- Pull the elephant’s trunk.
- Take Gold Ring.
- Jump down into the tunnel below.
- Defend yourself with your sword.
- Fight Sk 11 St 12 Chaos Champion.
- Note ‘Set Two: 358’.
- Open the box.
- Take Gold Ring.
- Walk on.
- Eat some of the nuts and berries (+2 Stamina).
- Jump across the pit.
- You are a wearing a Winged Helmet.
- Ring the bell.
- Take Gold Ring.
- Investigate the rock pile.
- Clear away the rocks.
- Fetch a torch to read the numbers.
- Note ‘Set One: 249’.
- Open the door.
- Test Skill. Fail = Test Luck. Fail = -1 Skill.
- Take Blue Dye (+6 Stamina).
- Walk inside the mouth.
- Fight Sk 5 St 6 Tongue.
- Go down the steps to investigate.
- Roll D6. 1-2 = Test Skill. Succeed = Death. Fail = Fight Sk 8 St 12 Tentallus (need to win at least 1 in 3 attack rounds otherwise death).
- Carry on walking up every step (+3 Stamina).
- Look inside the urns.
- Put on the cloak.
- Take Purple Cloak (+1 Luck).
- Walk on.
- Open the door.
- Take the lamp.
- Fight Sk 9 St 6 Idol. You have a magic weapon.
- Take Gold Ring.
- Walk towards bright glow.
- Run quickly through the archway.
- You are wearing a purple cloak.
- Cut the rope with your sword.
- Take Clock Hands.
- Give the little man some nuts and berries.
- You are carrying a File.
- Inspect the painting more closely.
- Note ‘Set Three: 176’.
- Test Luck. Fail = Fight Sk 9 St 10 Hill Troll. Walk on.
- Fight Sk 10 St 9 Eastern Warlord.
- You possess a Phial of Red Dust.
- You possess an Iron Key.
The Second Trialmaster & Endgame
- You have an odd number.
- Nine or eleven.
- You have nine rings.
- Use 1st Set. Go to para 249.
- Use 2nd Set. Go to para 358.
- Use 3rd Set. Go to para 176.
- Fight Sk 9 St 4 Fire Imp.
- Fight Sk 10 St 10 Fire Demon.
- Roll D6 every round:
o 1-2 = 2 Damage.
o 3-4 = 1 Damage.
- Put the Brass Hands on the clock.
- Pull lever number three.
- Go left.
- Take archway to its right.
- You have a shield.
- You made it out (+2 Skill, +6 Stamina).
- Fight Sk 10 St 10 Lord Carnuss.
- You take your reward of 20,000 Gold Pieces and blow it on a mercenary army.
Arena of Death
- Take the food.
- Stay at the back.
- Test Skill. Fail = Roll D6. 1-5 = Death.
- Choose trident and net.
- You are to fight it with a trident and net.
- Roll D6. 4-6 = Defeat Bonecrusher. 1-3 = -1 Luck & Test Skill. Fail = Death. Success = Repeat the process until successful.
- Fight Sk 10 St 8 Easterner.
- Test Skill. Fail = Death.
- Step to your right.
- Test Luck. Success = Step back.
- Fight Sk 9 St 8 Slave.
- Fight Sk 8 St 8 Fighting Slave.
- Restore 4 Stamina points.
- Fight Sk 10 St 10 Southerner.
- Restore Stamina to Initial score.
Trial of Champions – 1st Section
- Draw your sword and open the door.
- Fight Sk 7 St 6 Hellhound. Each round, Roll D6. 1-2 = 1 Damage.
- Rummage through the straw.
- Take Gold Ring.
- Go right.
- Climb down the rope into the pit.
- Test Skill. Fail = Death.
- Fight Sk 9 St 9 Strider.
- Put the medallion around your neck.
- Take Bone Medallion.
- Walk across the bridge without paying.
- Reach into the circular hole.
- Press button number 1.
- Open the door.
- Enter the room.
- Fight Sk 5 St 5 Vampire Bat. 1 Damage each round.
- Fight Sk 5 St 4 Vampire Bat.
- Put the phial in your belt pouch.
- Take Red Dust Phial.
- Leave the room.
- Open the door.
- Charge it open with your shoulder.
- Test Skill. Fail = -1 Skill.
- Fight Sk 10 St 11 Coldclaw. -1 Skill when you fight this battle.
- Break open the pot.
- Stay in the room.
- Take Gold Ring.
- Go into the cave.
- Try on the boots.
- Take Boots of Speed (+1 Skill).
- Rummage around for something else.
- Lift the top of the skull.
- You are wearing a medallion (+1 Luck).
- Fight Sk 10 St 8 Bone Devil.
- Take Gold Ring.
- Keep walking.
- Use the broadsword instead of your own sword.
- Take Magic Broadsword.
- Lever the boards off with your sword.
- Test Luck. Fail = Fight Sk 7 St 7 Mutant Orc. Take Glass Balls.
- Reply he is his son.
- Take Iron Key.
- Keep on walking.
- Go left.
- Open the door.
- Agree to wear her gauntlet.
- 3D6 Skill Test. Success = 3 Damage. Fail = 4 Damage & Fight Sk 9 St 9 Liche Queen. -3 Skill when you fight this battle. -1 Skill after battle.
- Take Gold Ring.
- Go left past the T-junction.
- Enter in order to investigate.
- Attack the giant spider.
- Fight Sk 7 St 8 Giant Spider. If fight takes over 5 rounds, take 2 Damage & Test Skill. Fail = take 2 Damage & Test Skill. Fail = Death.
- Take Gold Ring.
- Go down.
- Open the door.
- Fight Sk 3 St 2 Rat.
- Fight Sk 2 St 2 Rat.
- Fight Sk 3 St 2 Rat.
- Fight Sk 3 St 2 Rat.
- Fight Sk 4 St 2 Skilful Rat. (If you lose an attack round against any of the rats, Test Luck. Fail = Death).
- Eat the loaf (+2 Stamina).
- Take Iron File.
- Eat the salted beef (+4 Stamina).
- Go back up stairs.
- Lift the lid off the box first.
- Take Hammer, Rope & Anti Poison.
- Take Shield (+1 Skill).
- Take Winged Helmet.
- Run for it!
The Trialmaster
- Obey the Trialmaster.
- Fight Sk 7 Caveman.
- Take no damage, first to win four rounds wins. Lose = Death.
- 1+6+18 = 25. Go to para 25.
- Ready yourself to counter a blow.
- Defend your ribs.
- Take the initiative and strike back.
- Test Skill with Skill 8 for Trialmaster. Succeed = Make an overhead strike.
Trial of Champions – 2nd Section
- Continue walking.
- Fight Sk 9 St 7 Skeleton King. You have a hammer.
- Take Mirror and Wooden Whistle.
- Go left.
- Use rope to climb down pit.
- Follow the new tunnel.
- Enter the cave.
- Fight Sk 6 St 6 Tusker.
- Leave the cave.
- Follow the passage.
- Walk further into the slime (+1 Skill, +5 Stamina).
- Pull the elephant’s trunk.
- Take Gold Ring.
- Jump down into the tunnel below.
- Defend yourself with your sword.
- Fight Sk 11 St 12 Chaos Champion.
- Note ‘Set Two: 358’.
- Open the box.
- Take Gold Ring.
- Walk on.
- Eat some of the nuts and berries (+2 Stamina).
- Jump across the pit.
- You are a wearing a Winged Helmet.
- Ring the bell.
- Take Gold Ring.
- Investigate the rock pile.
- Clear away the rocks.
- Fetch a torch to read the numbers.
- Note ‘Set One: 249’.
- Open the door.
- Test Skill. Fail = Test Luck. Fail = -1 Skill.
- Take Blue Dye (+6 Stamina).
- Walk inside the mouth.
- Fight Sk 5 St 6 Tongue.
- Go down the steps to investigate.
- Roll D6. 1-2 = Test Skill. Succeed = Death. Fail = Fight Sk 8 St 12 Tentallus (need to win at least 1 in 3 attack rounds otherwise death).
- Carry on walking up every step (+3 Stamina).
- Look inside the urns.
- Put on the cloak.
- Take Purple Cloak (+1 Luck).
- Walk on.
- Open the door.
- Take the lamp.
- Fight Sk 9 St 6 Idol. You have a magic weapon.
- Take Gold Ring.
- Walk towards bright glow.
- Run quickly through the archway.
- You are wearing a purple cloak.
- Cut the rope with your sword.
- Take Clock Hands.
- Give the little man some nuts and berries.
- You are carrying a File.
- Inspect the painting more closely.
- Note ‘Set Three: 176’.
- Test Luck. Fail = Fight Sk 9 St 10 Hill Troll. Walk on.
- Fight Sk 10 St 9 Eastern Warlord.
- You possess a Phial of Red Dust.
- You possess an Iron Key.
The Second Trialmaster & Endgame
- You have an odd number.
- Nine or eleven.
- You have nine rings.
- Use 1st Set. Go to para 249.
- Use 2nd Set. Go to para 358.
- Use 3rd Set. Go to para 176.
- Fight Sk 9 St 4 Fire Imp.
- Fight Sk 10 St 10 Fire Demon.
- Roll D6 every round:
o 1-2 = 2 Damage.
o 3-4 = 1 Damage.
- Put the Brass Hands on the clock.
- Pull lever number three.
- Go left.
- Take archway to its right.
- You have a shield.
- You made it out (+2 Skill, +6 Stamina).
- Fight Sk 10 St 10 Lord Carnuss.
- You take your reward of 20,000 Gold Pieces and blow it on a mercenary army.