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Post by slloyd14 on Jul 11, 2022 8:43:30 GMT
Loved this book. Loved the setting and the items you could get. Loved honour. I loved how you have to lose 1 point of honour for the best ending. I could never work out the music puzzle. I loved that your stamina could go to 25. I always enjoy something that raises your stat above its initial level. The end fight is epic (but you need a high skill!)
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Post by Wizard Slayer on Jul 17, 2023 12:48:47 GMT
Having just finished this one, has anybody ever heard or read what the original intention might have been for the ENEMY ENCOUNTER box in the Adventure Sheet? Obviously with the other mistakes in this book it's some kind of error that it's left in there, but was there a plan for it or was it some kind of weird mistake from the beginning?
My best theory is that it was some kind of mix-up where whatever was originally written meant to have the title ENEMY ENCOUNTER BOXES on the opposite page and whoever draws up the Adventure Sheet got confused and created this box instead. (What this could have done with was a POTIONS box!) Any previous authors here able to shed light on the process for producing the Adventure Sheets in these books?
It hardly matters of course, but I always get a sense of excited anticipation when an Adventure Sheet has something a bit different added to it, and a sense of disappointment when it's under utilised (or in this case not used at all)!
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Post by a moderator on Jul 17, 2023 13:51:37 GMT
Any previous authors here able to shed light on the process for producing the Adventure Sheets in these books? I don't know if Paul Mason ( sleepyscholar ) is in the habit of reading threads focusing on books he didn't write, but if any forum member can provide a little insight on the topic, he's probably the one. A couple of his FF gamebooks had non-standard Adventure Sheets, and one of those was afflicted by an editorial error (three boxes for Skill, none for Stamina or Luck in Magehunter).
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Post by Peter on Jul 21, 2023 8:26:36 GMT
It looks to me like a formatting error. Provisions is in the same box as Equipment. It looks like a word processor auto-relocated the headings.
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Post by sleepyscholar on Jul 23, 2023 12:55:35 GMT
Any previous authors here able to shed light on the process for producing the Adventure Sheets in these books? I don't know if Paul Mason ( sleepyscholar ) is in the habit of reading threads focusing on books he didn't write, but if any forum member can provide a little insight on the topic, he's probably the one. A couple of his FF gamebooks had non-standard Adventure Sheets, and one of those was afflicted by an editorial error (three boxes for Skill, none for Stamina or Luck in Magehunter). Six days late. Sorry. My son's on an AI summer school in the UK and I got caught up in his adventures (Lloyds ate his cashcard! His London hotel was a dump! he avoided the strikes! etc). I do actually look at threads which don't mention my books, if you can believe it. I just haven't visited the forum in a while for the aforementioned reason. To answer the question, I think 'process' is a generous word for what happened with Adventure Sheets, at least later in the series, as the cock-up with my own book demonstrates. Basically if the Adventure Sheet was standard, no problem in general, but if you made changes, you'd have to send something to make it clear what you wanted, and that would be pot luck. What happened with Magehunter I genuinely don't know, but I guess the key thing was that by that stage, we weren't really being involved with page proofs (or maybe I was just too drunk to notice, as the Fast Show FF Rowley Birkin in the other thread has reminded me?). I would mock up Adventure Sheets myself, as I was, by that stage, involved in the production of one of the first desktop-published magazines to appear on newsstands ( Games International), so had the tools. But most people probably didn't. Production artists would therefore have to interpret either text descriptions, or the equivalent of Nigel Tufnell's stonehenge sketch on the back of a napkin. But once again, you have to remember that at this remove in time, fans are apt to 'over-interpret'. The technology was cruder in those days, and authors were not working on their books with an eye on their legacy 40-odd years down the road. And the production staff were certainly not interested in any kind of legacy. So in other words, I think Wizard Slayer's explanation is probably as accurate as any.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 23, 2023 16:29:28 GMT
My son's on an AI summer school in the UK Trying to work out what this might be other than a school taught by robots.
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Post by Wizard Slayer on Jul 24, 2023 7:53:21 GMT
To answer the question, I think 'process' is a generous word for what happened with Adventure Sheets, at least later in the series, as the cock-up with my own book demonstrates. Basically if the Adventure Sheet was standard, no problem in general, but if you made changes, you'd have to send something to make it clear what you wanted, and that would be pot luck...Production artists would therefore have to interpret either text descriptions, or the equivalent of Nigel Tufnell's stonehenge sketch on the back of a napkin. There's something charming about knowing a multi-million selling series was being put together this way. Thanks for taking the time to reply!
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Post by sleepyscholar on Jul 25, 2023 8:06:47 GMT
My son's on an AI summer school in the UK Trying to work out what this might be other than a school taught by robots. Well, that too. My old university runs a summer school where you can be taught intensively in one of various subjects for 3 weeks. I thought it was a good chance to send him to the UK for a bit (the pandemic having scuppered his chance of exchange), and the subject he chose was AI. If he comes back with suspiciously shiny skin, I guess I'll know what has happened.
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