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Post by thealmightymudworm on Oct 7, 2017 5:09:17 GMT
I've been idly wondering about recreating this adventure on YouTube – essentially in the way that peteravastrat was considering doing for TWoFM except without the utter madness of 400 videos and significantly less chance of being shut down for copyright infringement. Would people actually be interested in that? I think if I were to create 35-40 videos I'd want to know they're going to get some views. This is interesting. I had not seen this Youtube-Gamebook idea before. I would no doubt look at it if you created it, but as you said, it's a fair bit of work if you're not certain that you will get the views. But isn't that a chance people take when creating anything new? It just depends on how compelled you feel to do it and most importantly whether you will enjoy the process. If you enjoy doing it, I would wager that you cannot lose either way. It also depends how long it will take you to create. If it will take ages, you might get more from investing your time in another short Gamebook. But that's just my thoughts/biased musings. Thanks – your biased musings are appreciated. I'm finding it a bit difficult to gauge how much work it would be and how irksome it could get – my experience of making videos is fairly limited. Generally I quite like the idea of reading out the text and that wouldn't take all that long if nothing went wrong. I'm more concerned about the rest of it – most obviously there should be at least something going on visually in all of them so that probably means at least one image for each video which I'd have to find. Also some things would probably need some sound effects added, such as battles. I'll probably give it a try and see how things go. As far as what I'm concentrating on goes, I'm still trying to drag myself over the finishing line with the Scorpion Swamp thing. That will be finished first, but I may start this before it is as they're very different sorts of things. After those, perhaps another instalment for The Aleff – hopefully someone else will have chipped in by then.
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Post by thealmightymudworm on Oct 23, 2017 14:06:52 GMT
...Generally I quite like the idea of reading out the text and that wouldn't take all that long if nothing went wrong... That upsetting moment when you've done a couple of test recordings in the style of a slightly deeper-voiced Treguard from Knightmare and the voice of Penfold from Dangermouse plays back.
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Post by hynreck on Oct 24, 2017 12:27:38 GMT
I am a bit with lordomnibok on that matter. I'd be interested, I'd probably watch it a bit, but untrustworthy in these matter, since my entertainment time is already stretch thin by so many stuff. Basically I don't want to feel guilty by pushing you to do this, and then not showing up, or half-assing my presence. If you feel strongly for this go for it, but that would be a labor of love, that goes without saying.
Or maybe something like: if you build it, they will come? So what if you end up having only Kevin Coster and James Earl Jones. You could do worse.
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Post by offm on Oct 24, 2017 14:24:59 GMT
You have not to be guided for what the others would think , but what the others would like to see if they where you , if i making kind of sense with that response.
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Post by Per on Jan 8, 2024 0:03:43 GMT
I finished it on my second attempt; I wasn't at all sure I'd get past the armour or have everything needed to kill the vampire, but it worked out. I got the sludge but didn't use it, and I did get really lucky in the first vampire fight, as I won the second round despite being effectively 4 Skill lower. The first time with the armour, I figured I'd scratch out the N in the inscription leaving "ONE SHALL PASS", so the number would be 1. Apart from that, and assuming the number wasn't a password found somewhere else, 0 straight from the "none" with no real justification was the only other thing I could think of. Possible corrections or observations: In 4 when it says you can take an action, I assumed it meant switching back to fighting with your sword, but maybe you meant you can drink the sludge (and still not have to keep the AS penalty?).
Also in 4, even though the regeneration has been "nebulised" and not explicitly neutralized, I still assumed it wasn't meant to be applied. In 17 I would also interpret the extra damage to replace the non-listed regeneration ability, but I'm not sure that's intended.
Should 12 read "4 or 8"?
The cake image seems to be broken.
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Post by CharlesX on Jan 8, 2024 15:50:07 GMT
Attempt one was unsuccessful:
After investigating the garden my Skill 8 average Stamina average Luck adventurer barely survived an attack from Vampire butterflies, and so was finished off when exploring the cellar against the Monstrosity. No provisions, no potions, nothing, against a vampire tyrant, life is cheap? This almost compares with Masks Of Mayhem's infamous instant death two references in.
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Post by CharlesX on Jan 8, 2024 16:27:24 GMT
More attempts:
Got the best ending on second attempt and got the below-average ending where he escapes on attempt three (half out-of-interest). It's interesting this has the harshness I pointed out earlier and this forgiving ending, where I expected a Livingstone or CYOA style sudden death (and there are a few here). I like the pictures and puzzles even if this is short and the difficulty is about right, well done.
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Post by thealmightymudworm on Jan 10, 2024 4:18:35 GMT
I finished it on my second attempt; I wasn't at all sure I'd get past the armour or have everything needed to kill the vampire, but it worked out. I got the sludge but didn't use it, and I did get really lucky in the first vampire fight, as I won the second round despite being effectively 4 Skill lower. The first time with the armour, I figured I'd scratch out the N in the inscription leaving "ONE SHALL PASS", so the number would be 1. Apart from that, and assuming the number wasn't a password found somewhere else, 0 straight from the "none" with no real justification was the only other thing I could think of. Possible corrections or observations: In 4 when it says you can take an action, I assumed it meant switching back to fighting with your sword, but maybe you meant you can drink the sludge (and still not have to keep the AS penalty?).
Also in 4, even though the regeneration has been "nebulised" and not explicitly neutralized, I still assumed it wasn't meant to be applied. In 17 I would also interpret the extra damage to replace the non-listed regeneration ability, but I'm not sure that's intended.
Should 12 read "4 or 8"?
The cake image seems to be broken.
Thanks for pointing out the missing cake. When I first posted this I just hotlinked all the images because I didn't know any better and they've been steadily lapsing ever since. I'll see if it's easy to find the original.
To both your questions: basically the more generous answer.
My attitude to stats and fighting in FF is that whilst the possibility of death by dice adds something it can get tedious quite quickly. Ideally I'd prefer even minimum-statted adventurers to live in hope. The sludge was what I had in mind, which means for most it's worth trying to fight using the pen for several rounds before resorting to throwing it, and then hopefully drinking the sludge to restore STAMINA after it's hit. Switching to your sword can be done without taking time. I'm just not cruel enough to force someone who's thrown the pen and missed have to try to slap a full power vampire to death.
It's only in ref 6 that Horace has functional regenerative powers. In 4 he's just like any other fighter, and in 17 he's slowly dying in the sunlight. 'Time is on your side' because drawing rounds will eventually see him destroyed. 'Nebulised' just happened to be a word I preferred to 'neutralised' at that moment.
In ref 12, no not '4 or 8'. A hit causes 4 STAMINA points damage by default. If you test your LUCK successfully it's 2 damage and if unsucessfully it's a full 8 points of damage. I'm not sure why I decided on 8 rather than 6 which would arguably be more consistent, but I'm sticking with it. It's a big axe.
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Post by Per on Jan 10, 2024 21:54:46 GMT
Switching to your sword can be done without taking time. So basically me when playing a certain FF and the adventure asks "are you fighting with a hammer" and I go "well I guess I am now". In ref 12, no not '4 or 8'. A hit causes 4 STAMINA points damage by default. If you test your LUCK successfully it's 2 damage and if unsucessfully it's a full 8 points of damage. I'm not sure why I decided on 8 rather than 6 which would arguably be more consistent, but I'm sticking with it. It's a big axe. Then I misread that entirely, I parsed it as "double damage ([that is to say] 2 [which I believed should be 4] or 8 [if whoever is wielding it, currently not you but who knows, successfully increases damage] with a Luck roll". Granted a Luck roll in that section would be to decrease damage but that could have been clearer. What was the ambiguity about regeneration? I read the instruction to say that every round he begins below full health, he regains 1 Stamina at the end of that round (if still alive). This is slightly convoluted - why not check at the end of the round, then? - so I'm not ruling out that the intended procedure is if he begins a round below full health, he immediately regains 1 Stamina, i.e. that "next round" refers to what I would call "this round".
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Post by thealmightymudworm on Jan 12, 2024 4:57:28 GMT
Switching to your sword can be done without taking time. So basically me when playing a certain FF and the adventure asks "are you fighting with a hammer" and I go "well I guess I am now". – I mean, why not? (If this is the stone axe in MR, I may have done some bellyaching on that subject on the relevant solution page.) What was the ambiguity about regeneration? I read the instruction to say that every round he begins below full health, he regains 1 Stamina at the end of that round (if still alive). This is slightly convoluted - why not check at the end of the round, then? - so I'm not ruling out that the intended procedure is if he begins a round below full health, he immediately regains 1 Stamina, i.e. that "next round" refers to what I would call "this round". It's perhaps an indication of how difficult it is to be precise about this that I'm not sure how or whether your description differs from what I intended. Or possibly I'm being dense. Two points: Horace's regeneration doesn't kick in instantaneously and he needs a whole round to regain a point.
Maybe this can only be made clear with sample rounds:
Round ––– Horace stats ––– outcome of round for hero ––– notes
Number
1 ––––––– Sk 11 St 16 ––––– win
2 ––––––– Sk 11 St 14 ––––– lose or draw –––––– H didn't start R1 injured so he hasn't had time to regain a point 3 ––––––– Sk 11 St 15 ––––– lose or draw –––––– but now he has 4 ––––––– Sk 11 St 16 ––––– win + LUCK 5 ––––––– Sk 11 St 12 ––––– win + LUCK –––––– again H didn't start R1 injured so he hasn't had time to regain a point 6 ––––––– Sk 11 St 9 –––––– [FAST FORWARD] 15 –––––– Sk 11 St 4 ––––– win 16 –––––– Sk 11 St 3 ––––– win 17 –––––– Sk 11 St 2 ––––– win –––––– regeneration won't be quick enough to save him VICTORY
Although I could have made it even harsher it's a stiff fight even for a hero with Skill 11 or 12 unless they have at least a couple of successful Luck rolls.
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Post by Per on Jan 12, 2024 23:20:46 GMT
(If this is the stone axe in MR, I may have done some bellyaching on that subject on the relevant solution page.) Yep, that's what I was thinking of. It seems we're in agreement that that's not a valid design - the implied "equip anything" rule would have absurd consequences for some other books. (I wouldn't normally think that you couldn't swap back to your sword after a fight segment using something else, it was just I was trying to think of what your adventure was referring to and not immediately thinking of the potion.) (As another parenthetical example of how you can never be quite sure you're not confusing some of your readers, when 10 asks if you have a "weapon, tool or implement" or else if you want to break something, I assumed the first category covered all carried items so that if I wanted to use the sludge, I would take the last letters, not the first. Luckily I had the pencil which was a better option.) It's perhaps an indication of how difficult it is to be precise about this that I'm not sure how or whether your description differs from what I intended. Or possibly I'm being dense. No, I interpreted the instruction as you intended it: if at the start of the round the vampire is below full health, the ability essentially sets a flag for it to regain 1 Stamina at the end of that round. The reason why I still say it's potentially ambiguous is that it would surprise me not at all if someone wrote the same thing but intended for the Stamina gain to be immediate - "the next round" means the one we're about to resolve, of course! - and if confronted with an alternative reading would consider this to be overthinking it. A completely unambiguous (???) wording might have been to put "at the end of the round" instead of "ready for the next round". (Also one could ask if separating the "trigger" and "resolution" of the ability is truly worth the edge case of the vampire dying with regeneration pending, though that's a separate issue from how to word it.)
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