sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 16, 2015 19:09:55 GMT
I don't have enough Endurance to keep fighting, I must continue to Defend. At least i'll be keeping B busy.
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Post by champskees on Oct 16, 2015 22:20:43 GMT
Round V: Barbarians!
The Trickster aims another arrow to end Barbarian B's life, but misses. Barbarian A, seeing the only real challenge defeated, charges straight for the Enchanter. He rolls a 10, somehow missing completely!
Barbarian B knowing he is about to join his brothers in the afterlife, makes one final lunge at the Sage. He rolls an 11, the Sage's defences proving too effective.
The Sage continues to use his monastic training to ward off the Barbarian's attacks, using his quarterstaff to keep distance.
The Enchanter successfully casts White Fire on Barbarian A, inflicting 8 Damage.
End of Round V.
It looks like you guys will come out on top, though not unscathed. Fortunately the Warrior is probably the least important character in the group. Make sure you strip down his equipment after the combat.
Current status:
Barbarian A = 4 attacking Enchanter Barbarian B = 1 attacking Sage
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Post by a moderator on Oct 17, 2015 16:11:08 GMT
Fire my last arrow at A. [9] - bother!
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 17, 2015 17:05:37 GMT
I'm going to be a bit un-enchanterlike and take a swipe at A with my sword.
Roll 8: Miss. Bugger.
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Post by champskees on Oct 19, 2015 5:55:46 GMT
Round VI: Barbarians!
The Trickster aims his last arrow at Barbarian A, but alas misses.
Barbarian A, furious at having missed the pathetic mage, makes a deadly overhand chop at the Enchanter. He rolls a 8 and 3, inflicting 3 Damage.
Barbarian B continues to attack the pesky Sage. He rolls a 10, the Sage's defences again proving too effective.
The Sage continues to use his monastic training to ward off the Barbarian's attacks, using his quarterstaff to keep distance.
The Enchanter lunges toward the Barbarian, but trips over his robes, almost falling over.
End of Round VI.
Current status:
Barbarian A = 4 attacking Enchanter Barbarian B = 1 attacking Sage
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 19, 2015 8:59:15 GMT
Sorry folks, think I'll have to defend this round.
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Post by a moderator on Oct 19, 2015 10:30:50 GMT
Move to B and attack. [4] - a hit, a palpable hit! For [4] 3 damage. He's done for. You're out of danger for the moment, Sylas, so grab your bow and try to finish off the last Barbarian.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 19, 2015 19:12:23 GMT
vs final Barbarian
Roll 3 - hey i don't suck Roll 6 - 5Damage! (that is if i'm not killed before my turn)
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Post by champskees on Oct 20, 2015 5:47:05 GMT
Round VII: Barbarians!
Whilst Barbarian B continues to swing at the twirling Sage, the Trickster plunges his sword deep into his mighty heart. Barbarian B is dead!
Barbarian A realises that he is about to go down...but he's taking the Enchanter with him! He rolls a 8 & 3, inflicting 3 Damage.
With Barbarian B down, the Sage wastes no time in nocking an arrow to his bow & letting it fly, inflicting 5 Damage. Barbarian A is dead!
End of Battle
I believe the Sage has 4 Endurance left, the Enchanter has 3 Endurance. The Trickster can recover his Dagger of Vislet, but I am making a ruling on arrows that once they have been fired, they are considered to be useless - unless you can point me to some credible section in the rules that says otherwise. You guys are also free to divvy up the Warriors possessions, including his amazing sword (you cannot wear his armour, too bulky).
A suggestion to the fearless heroes in the party: discretion is the better part of valour.
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Post by champskees on Oct 20, 2015 6:02:25 GMT
Got to decide how many pieces of gold everybody gets. If you want an axe, take one.
I'll give the Sage two chances to heal before you go to the next room. Basically you 'bet' X number of Endurance, then you roll a D6. 1 or 2 = you lose Endurance equal to your 'bet', 3 is nothing happens, 4 = you (or another character of your choosing) heals Endurance equal to your 'bet', 5 = heal 2x your bet, 6 = heal 3x your bet.
You can also eat a portion of the food you took earlier (or eat the ones the Warrior is carrying) to restore 1 Endurance point each. The Enchanter also might want to call to mind a spell so you've got something ready for the next combat.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 20, 2015 10:11:31 GMT
Damn, after all that they don't really have anything good. I'm going to quickly eat one of the warrior's portions of food to restore 1 EP. I'll also take his remaining 4 portions unless Sylas wants to eat one, then I'll just take 3. I reckon Greenspine should take the super duper sword as he will make the most use of it. Someone also needs to take the octagonal prism, I would suggest Greenspine since he's the most likely to survive but I'm happy to forsake a portion of food to carry it if need be. Happy to put his money and the barbarians' together and take 10 gold pieces each if everyone else is ok with that.
I'll also commit White Fire to mind.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 20, 2015 15:21:15 GMT
Not being able to read the map is disappointing. Greenspine can have the other 10GP. I'd rather the Enchanter not open the snuffbox as it seems too risky but it's your call. I will eat 1 portion of my own Food to get to 5 END. Low health means I will only gamble 1 END for each of two rolls.
Healing rolls: 5,5 (1x2,1x2) Wish I gambled a bit more now. I'll heal the Enchanter for 4 END.
Kneeling beside our fallen comrade, I say a short prayer easing his spirit on his journey now that the fight is finally over for him. His courage shall be remembered. Only victory in the contest will lift our heavy hearts. Seeing our actions as perhaps not ill-planned but poorly executed, I turn to the Trickster to lead the way.
*When can i eat and heal again?
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Post by a moderator on Oct 20, 2015 15:39:45 GMT
I'll retrieve the Dagger and take the Warrior's magic sword, but I think the Sage should take the prism*. 10 gold each sounds fine. Is everyone just going to move up one slot in the battle order? I'd go for the black corridor (354). But every time I've played this book as Balhazar's champion before, I've not attacked the Barbarians until after they killed the nearby Assassins, so I have no idea what's up ahead in these circumstances. *Because I remember the bug in the book that makes the Trickster significantly less likely to survive one later encounter.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 20, 2015 15:59:46 GMT
I'd completely forgotten what the snuff box did. I'll leave it for now I guess. Black corridor seems no worse than the white so I'll agree with Greenspine.
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Post by champskees on Oct 21, 2015 7:17:28 GMT
Just on eating, it states that you can only eat immediately after a combat. For the Sage's healing ability, I will let you use it once per paragraph of non combat. So you can attempt to heal for each of the above paragraphs, and from now on when you choose a paragraph to go to, you can tell me your heal roll (if any) for the next paragraph.
Currently I have the Trickster at full endurance, the Sage at 5/10 EN & the Enchanter at 8/10 EN. Battle order is currently Sage in 1, Enchanter in 2, Trickster in 3 - is that right? Might want to switch this up, but up to you.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 21, 2015 8:01:43 GMT
Happy to go with whatever Sylas decides for this one.
As for the battle order, I think the trickster should lead. I'll go for position 2.
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Post by a moderator on Oct 21, 2015 21:49:06 GMT
Yes, I'd better take the lead.
Unless the sigils indicate that opening the door would be hazardous to our health, I think we should see what's behind it.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 21, 2015 21:50:56 GMT
I'll go with battle order 3 and attempt 2 more heals at 2END this time.
Healing rolls: 3,4 (nothing,2) Still not great but i'll take it. I'll heal the myself and the Enchanter for 1 END each.
Okay i'll take the Prism (do we know what it does?). I'll explain that there is much knowledge and power inside the room but in my weakened state i'd rather not be the first to enter. This one sounds like something the Enchanter might be good with.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 21, 2015 23:19:42 GMT
In that case I will enter the room first.
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Post by champskees on Oct 22, 2015 6:13:49 GMT
I have made a note of the battle order as Trickster, Enchanter, Sage. Also you have no idea what the prism does Sylas!
And although the text doesn't mention it, for some reason that skull seems to emit a very cheesy smell...
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 22, 2015 12:43:43 GMT
I will try to pick up the cheesy skull I guess.
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Post by a moderator on Oct 22, 2015 17:19:16 GMT
I recommend you drop your valuables first. Just in case...
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 23, 2015 7:31:19 GMT
Ok, I place the snuff box and my money pouch on the floor before touching.
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Post by champskees on Oct 23, 2015 8:58:22 GMT
So yeah, as the Enchanter you need to make some decisions here. Best if you tell me what your inventory looks like before you leave the room (remember the skull counts as one item).
I'll just hold it here so the above event gets resolved first. Once you have returned with the skull I guess the other players can communicate with you. Also the Sage has about 3 opportunities to heal here. I would like each player to post their current inventory before I move on as well.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 23, 2015 10:50:27 GMT
Ooh I feel like a kid in a magic scroll store.
Ok so Precognition sounds fun but not all that useful so I won't bother with that. Not sure about Time Blink either but the others sound good. I'll ditch all my food and therefore leave the room with this in my inventory:
1. Sword 2. Silver Armour 3. Adjust 4. Adjust 5. Healing 6. Healing 7. Healing 8. Healing 9. Invisibility 10. Skull
Once back in the room, I'll use an Adjust scroll to increase my Psychic Ability by 1 at the cost of 1 Fighting Prowess point. I'll then pick up my snuff box and money bag so that leaves me with
1. Sword 2. Silver Armour 3. Money Bag 4. Snuff Box 5. Adjust scroll 6. Invisibility scroll 7-10. Healing scrolls
Happy to give the Adjust scroll to either of the others if they want it, otherwise I'll hold on to it for now. Also they can each have 1 Healing scroll in exchange for a portion of food.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 23, 2015 16:14:38 GMT
ok, before I go in, I'll attempt two more Healing rolls gambling 2END each. Healing rolls: 1,6 (-2,6) First roll takes me down to 4END but the second roll gives 6END. I'll take 5END to bring me to 9END and the Enchanter can have the 1END remaining. kieran - Are you at full health now? and did you throw away the Medallion the Magus gave us?
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 23, 2015 17:01:39 GMT
Oops, forgot all about the opal medallion. Well, if it's allowed, I'll assume I had it the whole time and took only 1 adjust spell. That would leave me with: 1. Sword 2. Silver Armour 3. Opal medallion 4. Money bag 5. Snuff box 6. Invisibility scroll 7-10. Healing scroll And yeah that's me back up to full health, cheers!
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Post by a moderator on Oct 23, 2015 17:25:09 GMT
I'll trade food for a Healing scroll. Thanks for offering.
1 Magic Sword 2 Studded leather armour (Armour Rating 2) 3 Money pouch (55 gold pieces) 4 Bow 5 Quiver (empty) 6 Dagger of Vislet 7 Healing scroll 8 Opal medallion 9-10 Food
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 23, 2015 18:41:20 GMT
I currently have:
1 Quarterstaff 2 Ringmail armour (Armour Rating 2) 3 Money pouch (10 gold pieces) 4 Bow 5 Quiver (4 arrows) 6 Opal Medallion 7 Octagonal Prism 8-Healing Scroll 9-10 Food
If you guys agree to not leave me hanging high and dry when situations call for it, I am willing to share out my gold pieces to make space for more useful items. That is 5 gold pieces each now, and you can split any future gold we find two ways between you.
And yeah, trade Food for Healing.
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Post by champskees on Oct 23, 2015 22:58:43 GMT
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