I've decided that converting Fighting Fantasy Adventures into Lone Wolf will be too much hard work, so instead I've dug out my notes on A Solo FF RPG I wrote years ago that doesn't require A GM, only complete player honesty, 11 minutes ago I finished adventure 1 and I've already decided on adventure 2 and for a laugh I'm only doing Books from The Scholastic Edition. What do you think of this idea and The Actual RPG?
My character
Name
James Marshall
Race
Human
Gender
Male
Stats
Initial
Regular stats
Skill
With no modifiers
12
With all modifiers
12
Stamina
22
Luck
8
Other stats
Honor
2
Faith
2
Resolve
8
Presence
8
Current
Regular stats
Skill
With no modifiers
12-3 or 9
With all modifiers
14-3 or 11
Stamina
22
Luck
10
Other stats
Honor
3
Faith
3
Resolve
9
Presence
11
Skills
AFF 1’s
Magic 12, Bargain 11, Heal 11, Sword 11, Climb 10, Con 10, Disguise 10, Excellent Hearing 10, Excellent Vision 10, Hunting 10, Law 10, Leadership 10, Mounted Combat 10, Ride 10 and Swim 10
Spells
AFF 1’s
Banish Undead/6 Stamina Cost, Petrify/6 SC, Teleport/6 SC, All-Heal/4 SC, Element Control -Fire/4 SC, Lightning Blast/4 SC, Darksee/2 SC, Force Bolt/2 SC, Sleep/2 SC, Summon/2 SC, Fear/1 SC, Ironhand/1 SC and Stamina/1 SC and Weakness/1 SC
Regular AFF’s Spells
The Spell of Dragonfire
Can only be used by A Evil Red Dragon is about to use his/her breathe weapon on me and when used The Red Dragon is killed by his/her own breathe weapon
Belongings
And
In the event that I am captured and have to either ransom myself or buy my way out of freedom most of my characters belongings are/will be stored with a variety of friends, family, allies, supporters and sympathizers
Weapons
Regular
1 Sword
Standard rules
Special
My Chisel with A Solid Silver Blade
It can be used to try to stake and kill A Vampire and it can also be used against The Death-Wraith in Sorcery Book 2 and The Lady of Mann and Count Varlock in Howl of The Werewolf
Armour and/or protective
1 suit of Leather
No rules as such, it merely stops me taking extra damage
1 Regular Shield
It isn’t magical but because of its quality it gives +1 Skill
Equipment
1 set of clothing
No rules
1 set of Pajamas
No rules
1 blanket
No rules
1 bedroll
No rules
1 set of map making gear
No rules
1 set of cooking gear
No rules
1 lantern with 3-dose bottle of oil
Rules given if needed
1 Tent
No rules
1 bag of toiletries
No rules
1 Water Bottle
No rules
1 Empty Glass Bottle
No rules
1 set of 4 now useless Keys
No rules
1 Rowboat that is fairly large and has retractable wheels that make it portable
No rules
1 Wooden Mallet with 5 stumps of sharpened wood
They can be used to try to stake and kill A Vampire
1 Mallet
It can be used for breaking and/or smashing thing
1 Wooden Cross
Can be used to at least delay A attack by A Vampire
1 Y-Shaped Stick
No rules
1 set of Mining Tools
No rules
Food
12 meals worth of preserved foodstuffs
Standard rules
1 large lump of cheese
It is worth 2 meals. Standard rules
1 jar that holds 2 meals worth of pickled eggs
Standard rules
Animals
2 Young Light Mare’s
Rules given when/if needed
Lands, properties and business’s
1st
1 Stables that is worth 1,100 Gold Coins that buys, sells, raises and breeds horse
It earns my character 121 Gold Coins per year and it also gives me 1 Young Mare every 2 years
And
A soon as I acquired Ownership I got 2 Young Light Mare’s
2nd
1 Book-Shop that is worth 540 Gold Coins
And
It earns my character 108 Gold Coins per year/4 adventures
Loot
Most of what I got in Warlock of Firetop Mountain was from Zagors Treasure Chamber
Quite a lot was from The Temple that Vampires Tomb was in that I looted after beating Warlock of Firetop Mountain
On 7 separate occasions I choose to gamble with The Dwarfs, every time I cheated without getting caught, each time I won 4D6 Gold Coin Coins, I won a total of 28D6 Gold Coins and I ended up winning 137 Gold Coins
And
It was determined using charts I made back in very late May 98, which was almost 23 years ago
Treasure
Cash
643 Gold Coins
Others
690 Gold Coins worth of jewels
520 Gold Coins worth of Jewellery
380 Gold Coins worth of Temple Decorations
300 Gold Coins worth of Silk Sheets that once lined a tomb
9 Gold Teeth worth 5 Gold Coins each
2 Tiny Earrings worth 3 Gold Coins each
1 Chisel with A Solid Silver Blade can be used to try to stake and kill A Vampire worth 60 Gold Coins
1 large black silk glove worth 40 Gold Coins
1 large very good quality Iron box worth 35 Gold Coins
Magic stuff
Weapons
3 magic knives
They can each be used once per adventure and auto-hit for 2 damage
1 Magic Sword
It gives +2 Skill
1 Magic Mace
It gives +1 Skill and does +1 damage
Armour and/or protective
1 Magic Shield
It gives +1 Skill
Items
The Eye of The Cyclops
It’s a Massive Diamond worth 1,700 Gold and its light causes instant death in 1 Evil Wizard per adventure and this even works on A Evil Wizard that is A Books Main Foe or 1 of its Main foes
And
2 examples are that Balthus Dire is Citadel of Chaos's Main Foe and Morgana and your traitorous advisor(I forget his name) are Masks of Mayhems
1 Magical Chalice of Super-Curing
It instantly cures me of any and all poisons, illness’s and diseases that effect me and this includes The Bites of Vampires and Werewolves
And
Sadly it has no effect on The Werewolf Bite that you get at the start of Howl of The Werewolf
1 Pouch of Plenty
It gives me 4D6+2 Gold Coins per adventure
And
It will also provide enough Gold Coins to cover most expenses and it will also provide enough Gold Coins to cover most expenses and it will cover all
expenses of 10 Gold Coins or less
Potions
3 potions of stamina
All 3 bottles of potion of stamina each holds 1 dose and all 3x1 or 3 doses all restore the drinkers Stamina to full
1 potion of Strength
Restores Stamina to full
1 1-dose bottle of potion of Invisibility
For 1 Fight I gain +3 Skill, do +1 damage and take -1 damage
1 2-dose potion of Invisibility
Both doses have the same effect, which is that for 1 Fight I gain +3 Skill, do +1 damage and take -1 damages
Other stuff
Zagors Spellbook
It lets me become Master of Firetop Mountain, become A Very Powerful Mage and control the following former members of Zagors Forces and quite a lot of these were random encounters in the maze
It has a extra ability. Which is that anyone that studies it can teach himself/herself both 20 +'s worth of Skills and 42 Stamina Cost worth of Spells and I used it myself both 20 +'s worth of Skills and 42 Stamina Cost worth of Spells of the readers choice
Teaching myself both 20 +'s worth of Skills and 42 Stamina Cost worth of Spells of my choice took a total of 62 months +2D6 months or 6 years and I choose to have my character learn a very large variety of Skills and Spells
And
That means that my Stables nets me both 726 Gold Coins per year and 3 Young Mares and I keep 186 Gold Coins and spend the other 540 Gold Coins on A Book-Shop that is worth 540 Gold Coins that earns my character 108 Gold Coins per year/4 adventures
Also
I forgot to mention that I made rolled on A Table I made in May 2,006 that determines extra effects that unique Magic Books have, I rolled A 8 on 1D10, which means it has either 2 random moderate powers or 1 moderate power of my choice or 1 random major power and I choose 1 moderate power of my choice
And
I choose The Moderate power I would have got if I rolled between A 50 and A 60 and that means that once per year I can use it to learn either 1 New Skill or 1 New Spell and as I'm learning it from A Book it takes twice as long, but I don't have to pay someone to teach me the new Skill or Spell
My Army
Controlled via what I learned from Zagors Spellbook
Regular Soldier
25 Skill 7 and Stamina 7 Orcs
16 Skill 5 and Stamina 6 Goblins
8 Skill 6 and Stamina 6 Zombies
8 Skill 7 and Stamina 7 Skeletons
4 Skill 9 and Stamina 9 Lesser Trolls
3 Skill 6 and Stamina 7 Gremlins
3 Skill 7 and Stamina 7 Ratmen
3 Skill 6 and Stamina 7 Large Mice
2 Skill 6 and Stamina 6 Goblin Torturers
2 Skill 7 and Stamina 7 Cave Men
1 Skill 5 and Stamina 5 Goblin Servant
1 Skill 7 and Stamina 8 Giant Sandworm
1 Skill 7 and Stamina 8 Giant Spider
1 Skill 8 and Stamina 9 Giant Crocodile
1 Skill 8 and Stamina 8 Ghoul
1 group of 3 Giant Bats that have Group Stats of Skill 7 and Stamina 8
1 Skill 9 and Stamina 8 Barbarian
Elite Minions
1 Skill 9 and Stamina 10 Giant
1 Skill 8 and Stamina 9 Ogre
1 Skill 9 and Stamina 9 Iron Cyclops
1 Skill 8 and Stamina 8 Orc Chieftain
1 Skill 9 and Stamina 9 Vampire
1 Skill 8 and Stamina 8 Hellhound
1 Skill 9 and Stamina 8 Weretiger
1 Skill 8 and Stamina 8 Wight
1 Skill 8 and Stamina 9 Minotaur
The Skill 7 and Stamina 8 Maze Master
Zagors Skill 10 and Stamina 11 Pet Dragon
Those that are Loyal that I pay with money I win by cheating at Poker
4 Skill 7 and Stamina 8 Regular Dwarfs
1 Skill 8 and Stamina 9 Dwarfern Leader of Noble Blood
1 Skill 7 and Stamina 8 Shopkeeper
1 Skill 9 and Stamina 8 Barbarian
1 Skill 8 and Stamina 8 Boatmen that can become A Skill 9 and Stamina 9 Wererat
Defenses in my lair in Firetop Mountain
That were their where I took it over
Minor
Several traps, Several small pits, a booby trapped lever, a room full of black and white tiles, a room full of paintings that can drain you, a cursed semi-sentient rope, a cursed semi-sentient set of boots and all its guards being equipped with weapons that have been tainted with a liquid that’s a powerful sedative
Moderate
4 moderately deep pits that both contain A Trolls, A room that’s completely dark and has trip-hazards that are hidden by the darkness, a river that’s easy to drown in and has several piranha swarms and several crocodiles and A Vast Maze
Major
A very large Treasure Chamber that’s has a powerful Spell on both the only door and the chest and the chest itself is trapped with several darts that contain a very deadly poison
The adventures
1st
Name
Warlock of Firetop Mountain
Foes defeated and/or bested and/or killed
This includes a couple of dozen wandering monsters
And
I also used 1,100 of The Gold Coins I got to buy 1 Stables that is worth 1,100 Gold Coins, it buys, sells, raises and breeds horse, it will net me 121 Gold Coins per year, it also earns me 1 Young Mare every 2 years and as soon as I acquired Ownership I got 2 Young Light Mare’s
During the adventure
20 Orcs, 13 Goblins, 6 Zombies, 5 Skeletons, 4 Lesser Trolls, 4 crooked Shop Keepers, 2 Deamonic Imps, 1 Large Snake, 1 Orc Chieftain, 1 Goblin Servant, 1 Iron Cyclops, 1 Swarm of Piranhas, 1 Hellhound, 1 Barbarian, 1 Weretiger, 1 Ghoul, 1 Minotaur, 1 Iron Cyclops, The Maze Master, Zagors pet Dragon and Zagor himself
On my way out of the mountain
8 Orcs, 6 Goblins, 3 Zombies, 2 Skeletons, 2 Magical Hands, 1 group of 3 Large Bats, 1 Giant, 1 Wight, 1 Vampire, 1 Giant Crocodile, 1 Giant Sandworm, 1 Boatmen that's also A Wererat and 1 Giant Scorpion
2nd
Name
A Variation of Sorcery Book 2 -Khare City-Port of Traps were I travel around the city, getting into trouble, causing fights, getting into fights, stealing stuff and having a laugh
If I destroy The Death Wraith that was 1 of The Lords of Khare then I help The Dead Lord of Khares Soul find peace and I will make rolls on tables another GM I know made show how his family reward me and the reward that I'm most likely to get is either A Farming Estate or A Urban Property or A Urban Business that is worth 3D6+2x100 Gold Coins that earns me 11% of its market value per year/4 adventures
Rolls on tables a different GM I know made show that my character starts with The 6 Spells that its recommended you start with and another 2D6 Spells chosen by me and any that require ingredients I start with enough for 3D3 castings
The 6 guaranteed Spells are ZAP, FOF, LAW, DUM, HOT, WAL and The 2D6 or 10 other Spells that are chosen by me are GOB, YOB, GUM, WOK, JIG, DOC, FOG, MUD, TEL and POP
And
The Ingredients are 9 Gold Coins/WOK, 9 Goblin Teeth/GOB, 7 Vials of Glue/GUM, 6 Vials of Sand/MUD, 5 Bamboo Flutes/JIG, 5 Medicinal Potions/DOC, 5 Small Pebbles/POP, 5 Giant Teeth/YOB and 4 Leather Skull-Caps/TEL
Foes defeated and/or bested and/or killed
If I encounter a foe more then once then I simply face a regular(?) foe or foes rather then the actual foe or foes
And
As a example if I kill Vangorn The Murderer then any Future Encounters with him are changed to me encountering a regular(?) Serial Killer