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Post by jmisbest on Sept 16, 2019 14:22:59 GMT
For the benefit of my Solo RPG with no GM that relies on The Players honesty would you say that 180 Gold Coins each or 400 Gold Coins per set or 5,500 Gold Coins for the collection of all 13 sets is a fair price for the 13/1 each, sets of 1 large high quality silver neck-chain and 1 large high quality silver pendant is a reasonable sale value for the things that you identify The Assassins in Assassins of Allansia with?
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Post by jmisbest on Sept 16, 2019 14:31:13 GMT
I've got another question about The Solo FF RPG that I created and which doesn't need A GM, just The Player to be 100% honest when playing without A GM. Can you help?
Because most of the none Assassins that come after you to claim 1,000 Gold Coins bounty on your head in Assassins of Allansia are 1 or more of crooked, corrupt, evil and criminals would paying them off work?
I'm wondering that because I'm planning to do this as a continuation of City of Thieves then Forest of Doom and was wondering if using my combined reward's from those 2 to escape as many would-be bounty hunters as possible by paying them more then the 1,000 Gold Coins bounty on my characters would make the adventure easier?
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 16, 2019 19:34:33 GMT
I'm finding it difficult to give useful suggestions since it seems like you are literally making everything up as you go along. Only you know your created world the best I'm afraid. If using genuine FF rules, I'd say you've priced your pendants ridiculously high, even for their unique design. They appear to have no use other than to identify a person as an assassin. The silver chain would probably cost about 5 gold, and together with the pendant, around a total of 50 gold each at best, and mostly that is because I don't think Lord Azzur is a cheapskate. 180 gold for one though, even Lord Azzur won't fall for that.
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Post by jmisbest on Sept 16, 2019 20:06:30 GMT
Below is info on another Spell I created for my Solo FF Epic RPG that doesn't need A GM just the player too be honest and I've also listed my 3, so far uses of it and that as a precaution I paid to learn after City of Thieves. But do you think that this Spell too good?
Its called Magical Convincing and it has A 6 Stamina Cost
It can be used, with varying but usually good chance of success, to get someone to do, seemingly do as A PR Stunt and of their own free-will, something for me that they normally wouldn’t even as A PR Stunt and below are 3 best, so far and in my opinion, uses of it
First off is in Assassins of Allansia and I got The Pirate Captain to let me get my stuff back in A Way that his crew would think I’d nicked it Second is in Assassins of Allansia and beat the only Assassin that came close to killing me by first faking being knocked out and getting him to consider taking me alive in the hope of a bigger paycheck and whilst his back was turned ramming by sword through his heart
And
The 3rd 1 was right at the end of Deathtrap Dungeon Lord Azzur giving me the 10,000 Gold Coins prize as A PR Stunt and doing that despite what he’d said, in front of thousands of witnesses, at the end of Assassins of Allansia
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Post by a moderator on Sept 16, 2019 21:29:22 GMT
RPG questions are more at home in the AFF section.
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Post by jmisbest on Sept 18, 2019 14:34:36 GMT
I've had a idea for generating better and more customized Characters for Harder RPG Versions of regular FF Books by rolling 4 1D6's and assigning them as you want between then 3 stats. Do you think that that is a good idea?
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Post by jmisbest on Sept 18, 2019 14:43:13 GMT
I've created A FF Race based on The Enterran Race, that where A Race of Super-Human Soldiers that in the original timeline of The Show where created by and later destroyed The Human Race, he Old Shinzo Cartoon from 17 years ago
I want to know if you think they're too powerful when their stat ranges are Skill and Luck both 10 to 12 and Stamina 20 to 24, if taken in a adventure's other then regular AFF 1's then where you choose Skills get to take 1D2 more then normal and in Books and/or Campaigns with Faith, Honour, Resolve and Presence start with 1D3 more then normal, even when its a set value?
Even more annoying, but only when 1 or more Enterrans are Bad Guys and/or foes is that if killed become what's known as A E-Card that unless destroyed or absorbed by another Enterran they will regenerate from and come back to life in 5D6+4 years but will have lost everything they had on them at the time of death other then clothes and including even the basic essentials of survival
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 18, 2019 16:10:20 GMT
If you want guaranteed good scores, just use:
Skill - Roll ½D6+3 (round up) Stamina - Roll 1D6+18 Luck - Roll ½D6+3 (round up)
If you want guaranteed maxed out stats, just use maxed out stats without rolling.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 18, 2019 16:12:41 GMT
It's a race that's got the best of the best, and more than the rest. I think you've answered your own question.
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Post by dragonwarrior8 on Sept 18, 2019 16:24:10 GMT
Im actually a bit surprised rolling 4 dice at once then allocating them to the stats as you saw fit wasnt official FF rules long ago.
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Post by daredevil123 on Sept 18, 2019 16:43:07 GMT
If you want guaranteed good scores, just use: Skill - Roll ½D6+3 (round up) Stamina - Roll 1D6+18 Luck - Roll ½D6+3 (round up) If you want guaranteed maxed out stats, just use maxed out stats without rolling. Wouldn't this give you a maximum Skill and Luck of 6?
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Post by schlendrian on Sept 18, 2019 18:13:45 GMT
I think it was supposed to be 1/2d6 + 9
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 18, 2019 21:07:35 GMT
I think it was supposed to be 1/2d6 + 9 Yes, this. Not sure where the 3 came from?
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Post by a moderator on Sept 19, 2019 22:05:00 GMT
Below is info on another Spell I created for my Solo FF Epic RPG that doesn't need A GM just the player too be honest and I've also listed my 3, so far uses of it and that as a precaution I paid to learn after City of Thieves. But do you think that this Spell too good?
Its called Magical Convincing and it has A 6 Stamina Cost
It can be used, with varying but usually good chance of success, to get someone to do, seemingly do as A PR Stunt and of their own free-will, something for me that they normally wouldn’t even as A PR Stunt and below are 3 best, so far and in my opinion, uses of it
First off is in Assassins of Allansia and I got The Pirate Captain to let me get my stuff back in A Way that his crew would think I’d nicked it Second is in Assassins of Allansia and beat the only Assassin that came close to killing me by first faking being knocked out and getting him to consider taking me alive in the hope of a bigger paycheck and whilst his back was turned ramming by sword through his heart
And
The 3rd 1 was right at the end of Deathtrap Dungeon Lord Azzur giving me the 10,000 Gold Coins prize as A PR Stunt and doing that despite what he’d said, in front of thousands of witnesses, at the end of Assassins of Allansia
As for the spell, I don't think PR stunts fit into a world like Titan. Azzur going against a public declaration and giving away a fortune is pretty much declaring to all onlookers that he no longer has what it takes to maintain control of an environment like Port Blacksand, and is just waiting for someone to knife him in the back and take over from him.
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Post by jmisbest on Sept 23, 2019 22:04:47 GMT
In my FF RPG that needs no GM only The Player to be 100% honest is it worth doing Moonrunner when I only want to get it because as long as I own it I only need to sacrifice 2 permanent Stamina per century to not age even 1 second in that century?
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Post by jmisbest on Sept 24, 2019 4:31:22 GMT
Can I have your thoughts on my characters 4 Newest Spells that he got as a reward from Yaztromo after Port of Peril?. Here they are
Resurrect. 10 Stamina Cost Can restore 1 sentient being, even A Enemy, to life and full health
Greater Mind Control. 6 Stamina Cost
Can be used on up to 5 sentient none-allies per adventure and turns them info mindless yet still intelligent warriors allied to me
Summon lesser Edible Goods. 2 Stamina Cost
Can only be used when I’m hungry and summons food to me, but they only restore 1D3 Stamina not 4 Stamina
Greater Stamina. 2 Stamina Cost
Other then restoring 1D3+4 Stamina rather then only 4 Stamina is the same as The 1 Stamina Cost Spell Stamina
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kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Sept 24, 2019 8:50:36 GMT
I think resurrect is a bit overpowered. If you think about the hoops Zagor had to jump through to come back from the dead, a 10 Stamina cost seems quite minor by comparison.
Greater Mind Control would probably need some sort of saving throw for more intelligent victims.
Summon Lesser Edible Goods - doesn't really seem worth it. You have a 1/3 chance of gaining 1 Stamina point overall and the same odds of losing 1 Stamina point. If you're in desperate enough straits to need it, it's probably not worth the risk.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 24, 2019 14:30:55 GMT
Resurrect needs to be weakened. Maybe brings a sentient being back to life at 1 Stamina. Cannot be used on self.
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Post by schlendrian on Sept 24, 2019 16:51:26 GMT
That's likely a good fix for it. Or possibly have it only temporary, having you resurrect someone to answer some questions or help in one fight and then they sink back into death.
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Post by jmisbest on Sept 26, 2019 12:40:26 GMT
I have 3 questions on Basilisks and Gorgons for my FF RPG. Can you help?
The 1st is that since Gorgons can be turned to stone by seeing their own reflection in A Mirror can 2 Gorgons turn each other to stone?
The 2nd is that since A Basilisk's Gaze can turn someone to stone can 2 Basilisks turn each other to stone?
The 3rd is that since both Basilisks and Gorgons can turn foes to stone can A Basilisk and A Gorgon turn each other to stone?
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Post by schlendrian on Sept 26, 2019 13:20:59 GMT
Intersting, I hadn't even been aware that these were creatures of ff lore... Therefore my answer is based mainly on mythology. The gorgons were sisters who frequently saw each other. It's unthinkable that this could have happened if they weren't immune to each other, so answer to question 1 is "no" to me.
Basilisks is harder, since basically they are very solitary and never meet each other. But they get turned to stone even by their own sight, so I'd say that the sight of another basilisk should do the trick as well.
As for the third question, no idea. I'd say "yes"
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kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Sept 26, 2019 14:18:42 GMT
If we're going by mythology then Medusa's power didn't work in a reflection - that's how Perseus was able to kill her because he only looked at her reflection in his shield rather than directly at her. Also Medusa was mortal unlike the other two gorgons who were immortal.
FF gorgons seem to work differently from their mythological counterparts however. If one can turn itself to stone by seeing her own reflection then I think it stands to reason that they can turn one another to stone. Presumably they can also be turned to stone by basilisks too then.
If I recall correctly, you can turn a basilisk to stone in Temple of Terror by using a mirror. This would imply basilisks function the same way as gorgons in this respect and can therefore turn each other to stone and be turned into stone by gorgons.
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Post by jmisbest on Sept 26, 2019 15:39:23 GMT
In my Epic FF RPG if I do Howl of The Werewolf before Port of Peril and get The Flintlock Pistol Flintlock Pistol in it is their any point in taking the risks in Port of Peril that are needed to get The Ruby then risk losing it in a game of chance just to get A Flintlock Pistol when I'd already got 1 in Howl of The Werewolf ?
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Post by jmisbest on Sept 26, 2019 15:56:28 GMT
Just dug up my 22 year old notes on my original Resurrect Spell and it turns out that it can only be used on Enemies that you are only using it on so that he or she or it can be forced to stand trial for crimes that normally carry a death sentence
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 26, 2019 21:28:27 GMT
I would say Yes to all 3. However, I would also say that both creatures can choose when they use their powers and whenever necessary, can choose to suppress it.
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Post by Pete Byrdie on Sept 27, 2019 6:01:32 GMT
If I remember correctly, mythical basilisks don't do the petrifying thing. Their gaze is a result of just how thoroughly venomous they are, so much so that even their gaze causes death. Anyway, these are good questions. I think the basilisk from FF has probably derived its petrifying power from its similarity to the gorgon. And the gorgon has probably derived its vulnerability to its own glance from its similarity to the basilisk, since mythical gorgons could not petrify with their reflections, but cockatrices (derived from basilisks) at least were vulnerable to their own reflections. How did the basilisks mate? Perhaps if you encounter a basilisk during its mating season its gaze isn't deadly.
So I think those musings effectively fail to answer any of your questions. Hope that helps (but I doubt it).
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Post by schlendrian on Sept 27, 2019 10:21:57 GMT
As Vienna was famously basilisk-infested, we learn about these creatures in school. Therefore (of course, Titan may be different): Basilisks don't mate! You need a rooster to lay an egg (yes - a male chicken) into a mass of manure. Then, a toad needs to breed it out and the creature that emerges from that egg is going to be a basilik. So, no mating season required. You are correct that the gaze of the mythological basilisk doesn't petrify but kills outright.
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Post by Pete Byrdie on Sept 27, 2019 12:42:57 GMT
Oh yes, I'd forgotten about all that stuff.
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Post by schlendrian on Sept 29, 2019 15:10:41 GMT
The gamebook "Der Schatz im Ötscher" (The treasure in Ötscher mountain, though as far as I'm aware never translated) features a basilisk lonely and embarassed of his petrifying gaze which you can help by gifting him sunglasses - those seem to counter the effects of the gaze. This doesn't really add to op's interesting questions, I just wanted to add this rather surreal anecdote.
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Post by Pete Byrdie on Sept 30, 2019 11:26:40 GMT
I suppose really the answers to Jimisbest's questions are a matter of his own preferences. I'll weigh in with this. Since mythology talks of gorgons cohabiting, they're immune to each others' gazes. Since basilisks have such a unique birth, they can kill each other with their gazes. Since basilisks and gorgons are different species, they are also vulnerable to each others gazes. You could justify different opinions easily enough of course. Perhaps since their powers may be related, the gorgon immunity to each other makes them immune to basilisks. Or perhaps for fun they fight a battle of powers, performed like a fight with rounds of combat, the first to reach zero STAMINA being killed.
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