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Post by jmisbest on Nov 3, 2021 19:05:56 GMT
I have a question about A AFF Scenario Idea. What do you think?
The scenario has 3 ways to beat it and I want to know if do you agree on the following 2 things
Because the easiest way to beat the adventure is the only 1 in which most powerful Npc that you its possible to recruit during the adventure is guaranteed to die that its a very good idea to never use the easiest way to beat the adventure and on every other route he has a chance to live and he may join you
Because the hardest way to beat the adventure is both the only 1 were the most powerful Npc that its possible to recruit during the adventure is guaranteed to live and its also the only 1 were your guaranteed to recruit him that its a very good idea to always use the hardest way to beat the adventure and on every other route he has a chance to die and he may not join you
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Post by CharlesX on Nov 3, 2021 19:14:29 GMT
I have a question about A AFF Scenario Idea. What do you think? The scenario has 3 ways to beat it and I want to know if do you agree on the following 2 things Because the easiest way to beat the adventure is the only 1 in which most powerful Npc that you its possible to recruit during the adventure is guaranteed to die that its a very good idea to never use the easiest way to beat the adventure and on every other route he has a chance to live and he may join you Because the hardest way to beat the adventure is both the only 1 were the most powerful Npc that its possible to recruit during the adventure is guaranteed to live and its also the only 1 were your guaranteed to recruit him that its a very good idea to always use the hardest way to beat the adventure and on every other route he has a chance to die and he may not join you Not really, it sounds a bit gimmicky either having a Kenny-like NPC who sacrifices himself for the party, which is poor both from a gameplay and a drama pov, or making the RPG unfairly hard, not to say imbalanced, on the whim of the GM. You mention 3 ways but you only cite 2.
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Post by jmisbest on Nov 3, 2021 19:22:40 GMT
I have a question about A AFF Scenario Idea. What do you think? The scenario has 3 ways to beat it and I want to know if do you agree on the following 2 things Because the easiest way to beat the adventure is the only 1 in which most powerful Npc that you its possible to recruit during the adventure is guaranteed to die that its a very good idea to never use the easiest way to beat the adventure and on every other route he has a chance to live and he may join you Because the hardest way to beat the adventure is both the only 1 were the most powerful Npc that its possible to recruit during the adventure is guaranteed to live and its also the only 1 were your guaranteed to recruit him that its a very good idea to always use the hardest way to beat the adventure and on every other route he has a chance to die and he may not join you Not really, it sounds a bit gimmicky either having a Kenny-like NPC who sacrifices himself for the party, which is poor both from a gameplay and a drama pov, or making the RPG unfairly hard, not to say imbalanced, on the whim of the GM. You mention 3 ways but you only cite 2.
Their will be 3 ways to beat the book but I only cite 2 because I only started working on the idea 26 minutes ago and the 2 things I cited are the only things that are definitely going to happen during the adventure
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Post by stevendoig on Nov 3, 2021 19:32:41 GMT
Charlesx I commend you for managing to decipher questions from that and indeed answering them!
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Post by a moderator on Nov 3, 2021 21:58:53 GMT
If it's a scenario rather than a gamebook, you're narrowing things down far too much. One of the advantages RPGing has over gamebooks is that the players have more freedom to develop their own ideas and potentially come up with successful plans the GM would never have thought up. Limiting the possible routes to success to just three options is needlessly restrictive.
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Post by jmisbest on Nov 5, 2021 9:58:37 GMT
I've thought of something that could happen in A Advanced Fighting Fantasy Version of Stormbreaker that is unlikely to ever happen in 1 I do. What do you think?
If 1 of The Pcs is A Priest or Priestess then depending on his or her god or goddess and he or she does all the talking then getting the support of 1 of The 4 Elementals could be very easy or even guaranteed, at the same time it could make it very hard or even impossible
As a example when in The Sea God's temple in The Eelsea if you worship The Sea God then getting the help of The Naiads that guard The Temple is guaranteed, if you worship A Nature God or Goddess that's on very friendly terms with The Sea god its very easy but if you worship The Fire God its very hard but as The Naiads are very smart you may be able to convince them to put aside their dislike of followers of The Fire God to help protect The Sea Gods Followers from something that's dangerous to the followers of both The Fire Gods Followers and The Sea Gods Followers, but if you worship The Sun God failure is guaranteed
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Post by tyrion on Nov 5, 2021 19:40:00 GMT
I've thought of something that could happen in A Advanced Fighting Fantasy Version of Stormbreaker that is unlikely to ever happen in 1 I do. What do you think? I think if it is unlikely ever to happen in one of your games, you're over thinking it.
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Post by jmisbest on Nov 14, 2021 13:30:05 GMT
I've been thinking of a way to use another users ideas for progressive stats users in AFF. Here's a few things I've thought up. What do you think?
It should only be done with 1 player with The GM. That makes it very challenging without being impossible
After every mission in which The Player achieved something great The GM assigns a appropriate reward. This realizes on the player completely trusting his GM, sadly some don't
If you want to play as A Wizard its best to start in Titan then be send to Armarilia for Legend of Zagor then back, after all that's the best way to not lower your Skill stat by the number of points you take in Magic
If you want to be A type of Wizard that can only use The Magic of Armarila then you can, you can never gain The Skill Magic and the only spells you can use are from Legend of Zagor
If you genuinely believe that failing A roll against A Skill resulted in you dying add +1 to that Skill bu
When restarting A Book everytime you do you get to keep between 1 and 4 of 1 item of your choice that are not magical that are very useful, that you got during the book and at The GM's discretion could be unique to that book. For example if The Player did Bloodbones and died I would likely let them keep up to 3 bottles of rum
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Post by CharlesX on Nov 14, 2021 13:44:46 GMT
Those rules sound as though they restrict gameplay. RPG rules should be spontaneous and imaginative, letting players do things instead of saying they should do things. Why don't you tell us how a game went after you tried your house rules? For example, how did you get on with the item letting non-magic users cast magic?
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Post by jmisbest on Nov 24, 2021 19:59:21 GMT
I've had a idea for A Unique Character for A AFF Campaign. What do you think?
He or she was A Adventurer for many years who accomplished at least 30 minor adventures, by which I mean not a adventure from A FF Book, he or she retired, used almost all of his or her fortune to buy enough land and property to have a very good retirement and enjoyed a retirement that lasted for many years but eventually he or she got bored and he or she became a adventurer again
This justifies him or her starting with Maxed Stats, a extra 2D2+1 Skill Points, loads of XP to spend on Skills, Spells and even higher stats, loads of cash and valuables, all of which has to go on land and property and he gets another 2D2x1,000 Gold Coins in both Cash and Valuables, the standard sword, leather armor, 12 meals and 7 bits of equipment all characters start with as well as 3D6 doses of both Herbs and Poison, 2D2 Unusual and/or Rare Weapons, 4D6 extra Meals, 4D6 extra alcoholic Drinks, 2D3 Pack Horses, 1D2 Horses, 3D3+3 bits of equipment, 1D3 vials of Holy Water, 2D3 of both Magic Items and Magic Potion, 2D2+1 +1 Magic Arrows, 1 +1D2 Sword, 1 +1 Shield and 1 suit of +1 Chainmail
I will admit that the idea with this character is that The GM will either create Adventures specifically to challenge him or will modify existing adventures so that they will challenge him and I will admit that because of how old he or she will be the character must be either A Elf or A Dwarf
I've had a better idea. Rather then let him or her have super human stats and The The GM either create Adventures specifically to challenge him or modify existing adventures so that they will challenge him how about the stats the player generates are what he or she had when he or she retired but because of how long his or her retirement lasted for he or she is feeling the effects of old age, as a result of which his or her abilities have gone down from super-human to only(?) above average
Sadly due to a mixture of age, senility, being set in his ways, being too lazy too train, not being as smart as he was and actually enjoying the thrill he'll get from the fact that most potential foes have a chance of killing him he can never gain new Skills, new Spells or boost his stats
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Post by CharlesX on Nov 24, 2021 20:22:16 GMT
Jimisbest, I think this is definitely a bad idea. The whole point of going adventuring is to face challenges, develop experience, and start with a colourful, fresh, inexperienced character, not an old one.
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Post by a moderator on Nov 24, 2021 22:15:32 GMT
Sadly due to a mixture of age, senility, being set in his ways, being too lazy too train, not being as smart as he was and actually enjoying the thrill he'll get from the fact that most potential foes have a chance of killing him he can never gain new Skills, new Spells or boost his stats That sounds about as enjoyable as a gamebook that's nothing but an expanded version of the Chaos Warrior loop from Creature of Havoc. In case my point is unclear:i.e. no fun at all.
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Post by jmisbest on Dec 1, 2021 12:30:35 GMT
I've a few questions about AFF Versions of Bloodbones and Howl of The Werewolf
In Howl of The Werewolf if you didn't defeat The Archwerewolf with The Wulven Sword and you don't have Silver Daggers that you can sacrifice to weaken its resurrect form enough to beat it with a regular weapon then you can't defeat its resurrected form and die, but if your playing in AFF Campaign then depending on what adventures you do before Howl of The Werewolf its very easy to get A Magic Weapon. So can any Magic Weapon harm The The Arch Werewolf? or is being able to harm The Arch Werewolf something only The Wulven Sword can do?
In Bloodbones you can't beat The Voodo God without The Bonesword Nightdeath but if your playing A AFF Campaign then depending on what adventures you do before Bloodbones its very easy to get A Magic Weapon. So can any Magic Weapon harm The Voodo God? or is being able to harm The Voodo God something only Nightdeath can do?
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Post by CharlesX on Dec 1, 2021 22:10:05 GMT
It's very much your own call. Given their bosses, it would at least have to be a powerful magic weapon, one which gives an attack strength bonus. You could always make it more nuanced e.g. if defeated by an incorrect magic weapon, they rise again after a week, like The Reincarnation from Appointment with F.E.A.R. Or have to be defeated again, maybe in a different form, like a console game boss or the Night Dragon. Might be more interesting to play campaigns which aren't straight adaptations of FF gamebooks, more original.
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Post by The Count on Dec 2, 2021 2:03:30 GMT
If the book says you need X to beat Y, then you need X to beat Y. Simple. No ifs, no buts. No random Z from another book. Even you can read and understand such things without confusion.
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Post by jmisbest on Dec 2, 2021 9:12:07 GMT
I couldn't sleep last night and I've had a idea for a unique AFF Campaign. What do you think?
The idea is that in it I only play those Gamebooks that I've played enough times to memorize a to beat them
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Post by CharlesX on Dec 2, 2021 9:48:39 GMT
No, it'd be more creative to instead adapt bits of those gamebooks, or even the one of two you are a big fan of. I personally wouldn't even do that, I'd more go for original material.
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Post by jmisbest on Jan 24, 2022 13:36:17 GMT
Me and A GM I know are going to do A Solo Fighting Fantasy RPG soon and I've had what I think are 2 very good ideas. What do you think?
The 1st idea is to start with The 4-part Sorcery Epic and play as A Wizard
The reason I think that this is a very good idea is because its the only way my character will have access to powerful spells whilst still being able to increase his Skill
The 2nd idea is to take 1 point in at 3 Thievery Skills then use The Experance I get during Sorcery to increase them by a lot
If I get enough experance I may even spend 2 experance points to take 1 point in A 4th Thievery Skill
This way I will have 3 high level Thievery Skills that I have 2 plans for
The 1st plan is to use my 3 Thievery Skills to steal enough Gold to be able to employ several Npcs
The 2nd plan is that whenever I use something up or sell something or have something stolen from my I use my 3 Thievery Skills to either steal it back or steal something that's identical
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Post by jmisbest on Sept 15, 2022 14:18:22 GMT
A friend of mine like's playing A Version of AFF with just him and 1 player and when he got Secrets of Salamons he got a idea for how to use it to turn a weak character into 1 that could solo AFF Versions of several FF Books. Would his idea work?
His idea is that A AFF Version of Secrets of Salamonis would guarantee you loads of chances for you to get Skills without spending XP. See below for a selection that what I consider to be the best, but I could be wrong, examples of this
Some situation can net you A Version of Tracking that only works in rural area's, escorting the caravan which will definitely net you Ride and has a high chance to net you Mounted Combat, studying at that academy nets you World Lore and depending on your actions later in the book could 1 or 2 Skills my mate made, their are several chances to get Brawling, which would count as Unarmed Combat, learning basic Grifting would get you Con or Sleight of Hand and learning Advanced Grifting would net you both Con and Sleight of Hand
The best example of that is that getting The Skill Spelling would let you The Skill Magic but only if you agree to 3 conditions, The 1st is you can only take 1 point in it, the 2nd is you can't learn Spells that cost more then 4 Stamina Points and the 3rd is that each Spell can only be used once per adventure
The best, in my opinion, bit about A AFF Version of Secrets of Salamonis that has nothing to do with Skills is that if you get the best ending you become both A Knight and A Chosen Hero, both of which will come with a large wage, and you get a large coffer of gold, which I'd guess holds 100,000 Gold Coins, which if invested correctly could make you a lot of money, which will allow you to employ people
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Post by CharlesX on Sept 15, 2022 14:42:38 GMT
Secrets Of Salamonis seems to me like a great source for AFF. 100K gold is a lot and imo too much for one quest or even two. If you want to reward players you could - eventually - surprise them with valuable items such as a ship, a spellbook or some foreign things. I think you might be making it easy for the players when it should be hard - even in the real world monarchs don't tend to give large wages to their favourite people, they are nutters who give large estates to clowns who try to kill them while anyone other than their highest advisers are underpaid.
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Post by Monkeystoe on Sept 15, 2022 14:48:33 GMT
I asked all 14 of my friends about this - I gained a few during my visit to ff4 (whatever that is).
After retiring to the "Dice Lounge" and returning in their usual unexplained sweaty and dishevelled selves, they informed me that no, it is a very, very bad idea.
Trust me, my new friends know what they are talking about.
One of them once shopped in the same shopping centre that Hugo Myatt once opened a "What every woman wants".
A coincidence far larger than the time I had purchased a picture of "Worzel Gummidge" and within the year an episode of "Superted" was broadcast on the television.
Thank you a
Than
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Post by jmisbest on Sept 15, 2022 15:20:09 GMT
Secrets Of Salamonis seems to me like a great source for AFF. 100K gold is a lot and imo too much for one quest or even two. If you want to reward players you could - eventually - surprise them with valuable items such as a ship, a spellbook or some foreign things. I think you might be making it easy for the players when it should be hard - even in the real world monarchs don't tend to give large wages to their favourite people, they are nutters who give large estates to clowns who try to kill them while anyone other than their highest advisers are underpaid. Your right in that normally the rewards would be far too high for A AFF Campaign but this is a version of A AFF Campaign that only has A GM with 1 player with 1 character and the reason the reward is so high is to allow the 1 character to be able to afford to buy stuff that will give him or her a chance of being able to succeed in adventures that are designed for a small group of AFF Characters
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Post by jmisbest on Jun 4, 2023 11:10:42 GMT
In A Advanced Fighting Fantasy Version of Bloodbones can any magic weapon harm Quezkari? or does it have to be the Bonesword?
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Post by CharlesX on Jun 4, 2023 12:05:38 GMT
Should this be in Jimisbest's AFF questions? I don't see why any other magic weapon, or for that matter a silver or blessed one, shouldn't be as effective. It is your game, so rather than playing rules as set in stone you can tweak them if that works better. Alternatively he (Quezkari) could be a Razaak style super-opponent you have to get a specific weapon to slay - but players might feel that's unfair if they reach the end without being told (very probably, pretty much from the start).
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Post by a moderator on Jun 4, 2023 15:29:31 GMT
Should this be in Jimisbest's AFF questions? Well, this thread is where that question went the last time jmisbest asked it, 1½ years ago.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,744
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Jun 4, 2023 18:44:06 GMT
12 pages of questions and not a thing was learnt. Then why bother asking?
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