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Post by a moderator on Sept 21, 2021 1:01:48 GMT
There are plenty of complaints about the Nemesis score having too little effect. Increasing the amount of related paperwork, while potentially further decreasing the likelihood of its influencing anyone (by dividing the increases between two stats) seems unlikely to be a popular move.
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Post by jmisbest on Sept 21, 2021 3:25:41 GMT
There are plenty of complaints about the Nemesis score having too little effect. Increasing the amount of related paperwork, while potentially further decreasing the likelihood of its influencing anyone (by dividing the increases between two stats) seems unlikely to be a popular move. I wouldn't be dividing it between 2 stats, rather it would have 2 different values, 1 of which benefits you and the other hinders you Most things that increase the chance of your Nemesis benefiting you will also lower the chance of it hindering the player. For example killing The Cults official High Priest increases the chance of your Nemesis Score benefiting the player and it also lowers the chance of your Nemesis hindering you Most things that increase the chance of your Nemesis hindering you will also lower the chance of your Nemesis benefiting you. For example trying to attack The Cultist that plans to desert The Cult increases the chance of your Nemesis hindering you and it also lowers the chance of it benefiting you Some things will increase the chance of your Nemesis benefiting you but they will also increase the chance of your Nemesis hindering you. For example trying to get help from The Cultist that plans to desert The Cult will get him killed, which will increase the chance of your Nemesis benefiting you but it also increases the chance of your Nemesis hindering you
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Post by CharlesX on Sept 21, 2021 4:28:55 GMT
There are plenty of complaints about the Nemesis score having too little effect. Increasing the amount of related paperwork, while potentially further decreasing the likelihood of its influencing anyone (by dividing the increases between two stats) seems unlikely to be a popular move. Agree, you don't need 2 entire statistics, and even 1 is a stretch. Especially in an RPG, where you know what the players have done, you don't even need codewords, or any handwriting.
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Post by jmisbest on Sept 24, 2021 12:13:23 GMT
Last night I had A Advanced Fighting Fantasy Dream and in it their was A New Skill for Advanced Fighting Fantasy. Here's everything I remember about this Skill. What do you think of this Skill from my AFF Dream?
The Skill is called Escape via boredom
This is 1 that has very few uses, to be exact it can only be used whilst the person that has the skill is being held captive and the idea is that the user talks to his/her our capturer/capturers and the things you say to him/her/them are so boring that over a period of approximately 3 hours you literally bore them to sleep then the user and his/her allies, if any, escape whilst their capturer/capturers are asleep
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Post by CharlesX on Sept 24, 2021 14:13:34 GMT
No 👎 that wouldn't be out of place in a comedic sketch show like Monty Python or Father Ted, but doesn't seem fitting for a cut-and-thrust fantasy universe. However, how about a wand of sleep with 1-3 charges? That is powerful; I suggest stronger enemies (skill 7+) could have rolls against their abilities to resist, with a 50 50 roll for unintelligent creatures such as animals.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Sept 24, 2021 15:39:58 GMT
Con skill already can be used to that effect. Trick is to actually get someone willing to listen for 3 hours without leaving. Also, if you're captured and your captor is bored to sleep, that still wouldn't help your situation since your plan to get free would inevitably create noise. Your captor is asleep not comatose.
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Post by CharlesX on Sept 24, 2021 15:55:57 GMT
Con skill already can be used to that effect. Trick is to actually get someone willing to listen for 3 hours without leaving. Also, if you're captured and your captor is bored to sleep, that still wouldn't help your situation since your plan to get free would inevitably create noise. Your captor is asleep not comatose. This is why I suggest a magic object with sleep spell charges. Magic sleep is comparable to sleeping under drugs in my interpretation. Side point, just getting into a conversation with someone over several hours could possibly be long enough to distract captors\affect plans (test luck with addition double 1 = hilarious success, make the roll = get under their skin so much they make stupid mistakes).
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Post by The Count on Sept 25, 2021 0:43:41 GMT
Last night I had A Advanced Fighting Fantasy Dream and in it their was A New Skill for Advanced Fighting Fantasy. Here's everything I remember about this Skill. What do you think of this Skill from my AFF Dream? The Skill is called Escape via boredom This is 1 that has very few uses, to be exact it can only be used whilst the person that has the skill is being held captive and the idea is that the user talks to his/her our capturer/capturers and the things you say to him/her/them are so boring that over a period of approximately 3 hours you literally bore them to sleep then the user and his/her allies, if any, escape whilst their capturer/capturers are asleep So you invented a skill that is the equivalent of reading your posts regarding your blatantly fabricated scenarios? Do let us know how the 32.7% of your fictional friends react to this usage.
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Post by jmisbest on Sept 28, 2021 14:01:02 GMT
As a little update here's how my Version of The Fan Made Black Lobster Tavern were you run it for at least 8 months/245 days that I mentioned in A Post I made on The 8/8/2,021 and at the time I forgot to mention that its A RPG Version, which means a few things changed and as someone's mother can only die once 1 of those changes was only having to bribe The Trolls on day 1. What do you think?
Time’s I’ve beaten this adventure
I’ve beaten this adventure 333 times
That’s at the rate of between 1 and 5 playthroughs a week
By our time I’ve been doing it for 87 weeks, 2 days
My character
Name
Halron Allierte
Gender
Male
Race
Human
Stats
Skill
With no modifiers
9
With all modifiers
12
Stamina
12
Luck
12
This is 1 of only 22 times in my life when I've rolled 3 dice and rolled a 6 on all 3
Number of days that my character ran The Black Lobster Tavern for in this RPG
333
At the start of every day I get 1D6+1 Gold Coins
That would earn me between 666 Gold Coins and 2,331 Gold Coins
In total in earned me 2,052 Gold Coins
Belongings
Weapons
41 Throwing Knives
They are all worth 40 Gold Coins
All of them can only be used once per adventure
I can use 1 at the start of each fight, I can only use it at the start of combat and not during the combat. I roll 2D6 and if I get equal or under my natural skill of 9, then it hits
If it hits then it inflicts 2 stamina worth of damage on 1 foe of my choice, if I fail, it misses and inflicts no damage, I get it back at the end of the fight, but only if I did not escape
1 Sword
Worth 10 Gold Coins. Standard rules
Armour
1 suit of Regular Padded Leather Armour
Worth 20 Gold Coins. No rules as such, it merely means that I don’t suffer the penalties I would if I had no armour
Backpack Items
1 Bar Managers uniform
No rules
1 very large very good quality potion bottle
It is worth 5 Gold Coins. Rules given when/if needed
1 Rats Skull Bracelet
Its curse has been removed by A Skill Potion. No rules
1 set of clothing
No rules
1 bag of toiletries
No rules
Food
Meals
518 meals worth of a mixture of eggs, bread, wine, fish, cheese, water, beef, lamb, porridge, fruits, nuts, berries, biscuits, sherry, chicken, sardines, potatoes, vegetables and pork
They are worth a total of 259 Gold Coins. Standard rules
70 bags of abundance nuts
They are worth 15 Gold Coins each. They all count as 1 meal, but they all only restore 3 stamina instead of the normal 4 Stamina
44 Bombray Fruits
They are worth 25 Gold Coins each. 1 of them can be eaten at any time that I am not in combat, if eaten by itself, when eaten it restores 4 stamina, but if I eat it at the same time as any other type of food, then it allows me to regain double the amount of stamina that I would normally regain
34 Chubbley Fruits
They are worth 25 Gold Coins each. All 34 of them have the same effect as eating a standard meal. All 34 of them also have the added effect which is that, if 1 of them is eaten at the same time as another type of food, then it restores 6 stamina and if 1 of them is eaten by itself, then it will restore 3 stamina instead of 4
Drink
My character nicked I nick 1D2 Bottles of Holdguts Special Blue per day and so far I’ve nicked 539 Bottles of Holdguts Special Blue
They are worth 60 Gold Coins per bottle, they all hold 2 doses and each dose restores 1D3+3 Stamina
Herbs
76 bags of mixed healing herbs
They are worth 15 Gold Coins each. They all have the exact same effect. That is that they can only be used once each, that they all restore stamina and they all restore 1D6 stamina
Treasure
Cash
Gold Coins
21,947
Others
1,200 Tiny Black Pearls that are worth 10 Gold Coins each
255 small semi precious stone amulets that are worth 5 Gold Coins each
78 Tiny gold rings that are worth 3 Gold Coins each
66 Tiny Doubloons made of very good quality Gold that are worth 6 Gold Coins each
1 very large pair set of Spectacles that are made of high quality Gold with lens made of fairly high quality crystal that is worth 1,500 Gold Coins
1 set of Silk Clothing that is worth 600 Gold Coins
1 Silk Cape that is worth 160 Gold Coins
1 Silk Cape that is worth 160 Gold Coins
1 Silk Tie that is worth 110 Gold Coins
Magical equipment
Weapons
1 Axe Of Troll Slaying
It is worth 800 Gold Coins. It is magical and its magical power is this, it gives the user +1 damage VS all foes, when or if the user fights Trolls he/she/it does +1 damage, and that applies even if he/she/it tests his/her/its luck and is unlucky
Armour
1 suit of Chainmail
It is worth 400 Gold Coins. It was made by Dwarfs but is intended to be useable by any race and has a unique main power. Its main power is that whenever it gets a new owner it changes shape so that it is a perfect fit for new owner and it gives the wearer +1 Skill
Items
12 Rings Of Fire
They are worth 85 Gold Coins each. They can be used at the start of 1 combat per Playthrough/day of work, they both automatically hits and automatically inflicts 5 stamina worth of damage to 1 foe of my choice
12 Winged Helmets
They are worth 250 Gold Coins each. They have the same special power which is that they make my character very fast and very agile, this means that I gain a none permanent +1 skill, but I only have this bonus whilst I am wearing the helmet
3 Silver Brooch's
They are worth 100 Gold Coins each. All 3 of them have magical powers of healing, they all have the same magical power of healing and that power is that, at the end of any fight in which I was wounded, they each restore my stamina by +1 or by a total of +3
Potions
20 of fortune
They are worth 60 Gold Coins each. All 20 of them can only be used/drank once and when drank they all to restore my luck to full
20 of skill
They are worth 60 Gold Coins each. All 20 of them can only be used/drank once and when drank they all fully restore my skill, it will even cancel skill lost by cursed objects and will also allow me to remove cursed objects that I would not normally be able to remove
Foes bested, even if mentally and not by killing
600 Elite Skeletons, 333 Dwarfern Extortionists, 255 angry revenge seeking Female adventurers, 232 Drunken Bays that all had A Bat, 30 Brothers of The Knive, 30 Apprentice Sorcerers, 17 Nameless Adventurers, 17 Sturtz-Chenser Scions, 15 Pirates, 15 Thieves, 13 Regular Drunkern Bays, 13 Barbarians, 13 Red Star Vagabonds, 13 Southern Corsairs, 13 Razor Cat Brawlers and 13 Lapsed Priests of Dalgalla
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Post by Monkeystoe on Sept 28, 2021 15:18:15 GMT
It's all well and good.
Unfortunately I don't understand what you are supposed to do?
This is a game I presume, and how does it work?
I have an Iq of 105 you see. A trait shared with 52% of my friends, although whether this is indicative of an average iq or whether it's because people with 105 iq's would tend to associate with others with the same level of iq I really don't know.
62% of the tavern based RPG's I have created feature Treguard from Knightmare as I stated in a post a while back.
He usually manages to keep the place in order although if "Moschops" manages to escape the Permian, (which happens 78% of the time, then all hell breaks loose and unless someone invokes the power of "Mike & Angelo" - which only 14% of people remember to do, then there is no way the tavern will be standing the next morning.
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Post by jmisbest on Sept 28, 2021 15:27:04 GMT
It's all well and good. Unfortunately I don't understand what you are supposed to do? This is a game I presume, and how does it work? I have an Iq of 105 you see. A trait shared with 52% of my friends, although whether this is indicative of an average iq or whether it's because people with 105 iq's would tend to associate with others with the same level of iq I really don't know. 62% of the tavern based RPG's I have created feature Treguard from Knightmare as I stated in a post a while back. He usually manages to keep the place in order although if "Moschops" manages to escape the Permian, (which happens 78% of the time, then all hell breaks loose and unless someone invokes the power of "Mike & Angelo" - which only 14% of people remember to do, then there is no way the tavern will be standing the next morning. Its not designed not to work in the way that most FF's are, rather its simply designed as something I can do to amuse myself Saying that though I've gotten bored of this and am toying with The Idea of turning it into A Solo AFF RPG were Harlon got bored of managing The Black Lobster Tavern, sold most of the stuff he'd got, used it to buy A Barony But after 3 years got bored on being A Baron, became A Adventurer and used most of the money his Barony made him to buy a small number of powerful magical goodies 3 Naturally 333 days running The Black Lobster Tavern means 333 XP points, which I'll use to give Harlon A Very High Skill Stat, lots of Skills and Spells, and boost his Stamina to 2D6+12
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Post by daredevil123 on Sept 28, 2021 15:29:46 GMT
I think beating the adventure 333 times is a bit unambitious. Why not come back when you've beaten it 333,333 times? Or better yet, 333,333,333 times?
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Post by jmisbest on Sept 28, 2021 16:11:08 GMT
I think beating the adventure 333 times is a bit unambitious. Why not come back when you've beaten it 333,333 times? Or better yet, 333,333,333 times? To be honest at the rate of between 1 and 5 playthroughs a week I don't think I'd live long enough to beat it 333,333 times and I'm certain that theirs not 1 person that's old enough to read, fully understand and fully enjoy The Black Lobster Tavern that is capable of living long enough to beat it 333,333,333 times
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Post by CharlesX on Sept 28, 2021 16:38:08 GMT
Variation is fundamental for good adventures. In which ways do you develop the story from\outside the original tavern adventure? For example, is the tavern a stopover point with the main adventure happening elsewhere on Titan? That is much more pertinent than the long list of gains in your post (TLDR). Even with lots of variation a multi-hundred (!) adventure with the same starting-point doesn't sound creative enough, as daredevil 123 sarcastically pointed out.
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Post by Flesh Grub on Sept 29, 2021 18:08:08 GMT
Wether intended or not I am filing this thread under 'self parody'
hat's off to you
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Post by jmisbest on Sept 30, 2021 15:43:58 GMT
A friend of mine is running A AFF Campaign with him and 1 player, he's made several reward tables, so far they've only done 2 adventures and its clear theirs a problem. What do you think?. Should my friend made better reward tables?.
The situation is as follows
The 1st adventure they did was A Regular FF RPG version of The Tales of The Bird Isles adventure Isle of The Cyclops and when his players roll on The appropriate 1D100 Reward Table was A 100, which is the higher number you can roll on 1D100, which means that even though I only saved A slightly larger then normal sized Island my reward is being made The Baron that rules the slightly larger then normal sized Island that his character saved
The 2nd adventure they did was Night Dragon and when his players roll on The appropriate 1D100 Reward Table he rolled A 1, which is the lowest number you can roll on 1D100, which means that even though his players character saved The Entire World his characters reward was only(?) 1 Barony that’s both very large and very prosperous, 20,000 Gold Coins worth of Land and Property, 2 Magic Items chosen by me and 2 dose of Magic Potion chosen by me
This means that despite the fact that his players character saved The Entire World in Night Dragon the reward he got for saving The Entire World was only slightly bigger then the reward he got after saving A slightly larger then normal sized Island in A Regular FF RPG version of The Tales of The Bird Isles adventure Isle of The Cyclops, he clearly needs to make better reward tables but he's stubborn and wants other opinions, tell me how bad his reward tables and I'll show him what you post, which will prove to him how bad his reward tables
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Post by CharlesX on Sept 30, 2021 15:52:35 GMT
With rolls of 1 and 100 on the same two adventures I'd prioritise getting a better dice shaker (or non-loaded dice) if that's what happened, and any results extreme or otherwise are down to your friend's judgement, not yours. Like The Count I'm wondering whether either you or your friend made this up, because the odds of those two dice rolls are 1 in 10,000.
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Post by jmisbest on Sept 30, 2021 15:55:20 GMT
With rolls of 1 and 100 on the same two adventures I'd prioritise getting a better dice shaker (or non-loaded dice) if that's what happened, and any results extreme or otherwise are down to your friend's judgement, not yours. Like The Count I'm wondering whether either you or your friend made this up, because the odds of those two dice rolls are 1 in 10,000. Its what my friends player says happened and that's he's asking me to find a way to persuade his GM/my friend, but its possible that my friends players lying
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Post by Flesh Grub on Sept 30, 2021 18:23:49 GMT
Like The Count I'm wondering whether either you or your friend made this up, because the odds of those two dice rolls are 1 in 10,000. their is A 100% chance that not a single word of the original post is true. their is only one way this is going to stop but do 50% or more of the ones who can do something about it know what it is And will They do it? How much is to much?
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Post by CharlesX on Sept 30, 2021 20:35:27 GMT
1 in 10,000 is the chance you can win Crypt with a 12 24 12 Avatar halved. Imagine playing Crypt with 12 24 12, but flipping a coin before with an instant death if its tails, and that's how unlikely this is.
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Post by jmisbest on Sept 30, 2021 23:19:31 GMT
I have a question about something that I've done in 3 FF RPG's that and I have 3 questions about what I did and bear in mind the last 1 of those 3 FF RPG's ended almost 17 months ago
In all 3 1 of my earliest adventures was Howl of The Werewolf and everytime I hunted The Beast of Vargenhof, but this means that Katya of The Crimson Cloak joins me and dies in The Courtyard of Castle Wulfen
So what's your opinion? did the gains make it worth hunting The Beast of Vargenhof even though Katya of The Crimson Cloak died and I wasn't ble to recruit her after the adventure or should I have avoided hunting The Beast of Vargenhof?, that way Katya of The Crimson Cloak and I can recruit her after the adventure
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Post by a moderator on Sept 30, 2021 23:27:40 GMT
If the RPG adaptation hews so closely to the sequence of events in the gamebook on which it's based, what is the point of adapting it rather than just playing the gamebook?
And if there is so little flexibility of outcome, then surely Katya is going to get killed by the Beast whether you join the hunt or not.
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Post by jmisbest on Oct 1, 2021 1:33:48 GMT
If the RPG adaptation hews so closely to the sequence of events in the gamebook on which it's based, what is the point of adapting it rather than just playing the gamebook? And if there is so little flexibility of outcome, then surely Katya is going to get killed by the Beast whether you join the hunt or not. I've thought about it and you're right, Katya is going to die whether you do or don't join the hunt or not, but it likely doesn't happen in the ways you're thinking and theirs 2 ways it could happen The 1st is that if she joins you then the 2 of you get the better of The Beast of Vargenhof, it plunges to its death, then she gets killed by Undead Werewolves in The Courtyard of Castle Wulfen The 2d is that you only meet her after she's knocked unconscious by The Beast of Vargenhof and you save her from it, this means that if you don't join the hunt no 1 saves her and she dies
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Post by jmisbest on Oct 1, 2021 1:51:45 GMT
I've had a idea. Your thoughts?
If I ever do it again why not delay doing Howl of The Werewolf until I have The All Heal Spell? and bring along 2 potions of Stamina?
This way I can join the hunt, she'll go with me to Castle Wulfen and after the fight with The 2 Undead Werewolves I can save her life by casting 3 All Heals on her?
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Post by stevendoig on Oct 1, 2021 19:34:09 GMT
OK, you certainly post a lot about the RPG's you play/imagine/ blether about.
I've never been a huge fan of them - but, and I'm being serious here - I think your major problem is that you seem unable to grasp that Your RPG's are yours to do with as you please. Don't be so 'rigid', if something isn't working - Change IT!
Nothing bad will happen, no one need know or particularly care.
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Post by bloodbeasthandler on Oct 1, 2021 20:16:30 GMT
Escape through boredom eh? What about the skill/ability 'kill through boredom'? Here it is in action:
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Post by daredevil123 on Oct 1, 2021 21:15:34 GMT
Watching those Airplane! scenes for the first time was about as close as I've ever come to dying of laughter.
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Post by tyrion on Oct 1, 2021 22:33:51 GMT
If a roll of 1 is a small barony, and a roll of 100 is a large barony, is a roll of 50 a medium sized barony? Are all results in the table some form of barony? Are there any adventurers left who aren't barons? If you are already a baron, do you not get promoted to Earl or Duke? What do the peasants think of being ruled by adventurers? Is it some sort of weird feudal system? What happened to the previous land owners? What if the adventurer doesn't want the responsibility of looking after (presumably at least) a castle, manor house, church, blacksmith, tax collectors, Knights, servants, guilds (nevermind sorting out artisans), merchants and men at arms? Not to mention keeping the peasants in line and defending his lands from incursions from other land owners, or orcs, or goblins, or fricking great big giants? No time for adventuring then, has he?
To be honest, I don't think you've thought this through.
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Post by CharlesX on Oct 2, 2021 5:27:59 GMT
If a roll of 1 is a small barony, and a roll of 100 is a large barony, is a roll of 50 a medium sized barony? Are all results in the table some form of barony? Are there any adventurers left who aren't barons? If you are already a baron, do you not get promoted to Earl or Duke? What do the peasants think of being ruled by adventurers? Is it some sort of weird feudal system? What happened to the previous land owners? What if the adventurer doesn't want the responsibility of looking after (presumably at least) a castle, manor house, church, blacksmith, tax collectors, Knights, servants, guilds (nevermind sorting out artisans), merchants and men at arms? Not to mention keeping the peasants in line and defending his lands from incursions from other land owners, or orcs, or goblins, or fricking great big giants? No time for adventuring then, has he? To be honest, I don't think you've thought this through. These sorts of things might be apt after reaching say level 30 in a D & D campaign but not after one adventure. In FF if you save the day, you normally get a few hundred gp, if you save the world, 2K gp. This isn't remotely realistic (and truthfully unfair, if not cause to complain), but it gets the game moving. By the way if you roll the minimum number on a random roll (2 on 2d6, 1 on d100) it sometimes would mean a critical fail. So instead of adventurers complaining they aren't higher-grade barons, they could have been falsely accused of a crime, or given cursed treasure, or something. Remember, their reward comes from Monarchs who aren't known for being particularly sensible.
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Post by bloodbeasthandler on Oct 2, 2021 8:41:05 GMT
That poor Indian at the end there... the methodical way he goes about his business, mouth slightly open, the blank despair in his face and the little nod of the head encouraging the ex-pilot to go to the cockpit. Brilliant.
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