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Post by jmisbest on Aug 4, 2021 21:38:55 GMT
What's the deal with the bold print? I feel slightly intimidated. Sorry about that, it wasn't intentional, what happened was that I'd selected bold print by mistake, I didn't realize until I'd started typing, I assumed it wouldn't do any harm and left it. Again sorry
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Post by The Count on Aug 4, 2021 23:47:57 GMT
Your friend should ask that you imagine a better story and commit to their gender so you give them the correct pronouns
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Post by jmisbest on Aug 7, 2021 3:43:30 GMT
Since The 1/12/2,008 I've invented, not made, 14 Fan Made FF's, I've actually made, in A way, A 15th Fan Made FF and the reason I say that I've invented not made 14 of my 15 Fan Made FF's is because I've made them by modifying existing FF's, several of which were already Fan Made FF's, then adding a twist, sometimes a very big twist, to them. So here are the 14 Fan Made FF's I've invented, not made, and 1/the 15th, that I've actually created. What are your opinions?
1’s A Crime Spree in Khare version of Sorcery Book 2
1’s A Crime Spree in Port Blacksand Version of The Port Blacksand Version of City of Thieves
3 more are versions of Spellbreaker, Fangs of Fury and Daggers of Darkness were you travel through the area covered by those books, you're travelling through the area, by sheer coincidence, at the exact same time that the adventure is taking place, you're having the encounters that s the hero of those books missed and you aren't doing the quest from the adventure
During those variants of Spellbreaker, Fangs of Fury and Daggers of Darkness you have the option to and I always will do multiple trips through the area covered by those books, by which I mean multiple variant playthroughs
Another 1 is A Version of The Fan Made Adventure The Black Lobster Tavern were you run it for at least 8 months, which means that you’ll be doing at least 245 playthroughs of The Fan Made Adventure The Black Lobster Tavern
Another 1 is A Version of Hills of Pheros that’s partly inspired by why Joey Wheeler went to Duelist Kingdom in Yugioh Gen 1 Season 1, which means the characters raising the money to save both his daughters, not his sisters, Eye-Sight and her life, meaning not just her eyesight
In a ideal world he will also earn enough cash to retire on or to pay for his daughter to have a very expensive education or maybe even both, but in his eyes/the main characters, eyes that would be a bonus, the priority is getting the money to save both his daughters Eye-Sight and her life
Another sees you doing A Version of Sea’s of Blood were rather then a contest to be Pirate King you spend at least 1 and a half years being A Pirate in The Inner Seas, this means 549 days as A Pirate, which means at least 11 and likely at least 13 playthroughs of Sea’s of Blood
Even though I made that almost 9 years ago I only added to it in the last 13 weeks, I added in A 2-part variant were you do A Version of Deamons of The Deep were Cinnabar captures your ship, you jump overboard with your hands died to avoid being sacrificed
In this version of The Books best ending at the end you get Cinnabars Rough location, meaning somewhere either in or very near to The Port of Crabs from his now former allies, you then kill their cultist captain and those crew members that are cultists, but you kindly spare the crew members that aren't, yet, cultists
Those crew members that aren't cultists join you, they take you on their ship and they take you to The Port of Crabs, they wait for you their, that's how the varies from the official Bloodbones, another change is that in this version you want revenge for the murder of the crews of both your original ship and The Ship you got after Deamons of The Deep
Another is A Version of The Bird Isles were you play A Elf, spend 150 to 200 years in The Bird Isles, then do The 5 Mini Adventures that come in the pack, then use the money you’ve made to buy lands and titles
The 10th Fan Made FF that was made by me is The 3-part Saga that is Port of Peril, followed by Assassins of Allansia followed by Deathtrap Dungeon
The 11th A Fan Made Fighting Fantasy Adventure made by made is A Fighting Fantasy Version of Kings Bounty -Quest for The Sword, which is/was A Very Old Game that was on The Sega Megadrive
3 more I've created are versions of Stormslayer, Knights of Doom and Sword of The Samurai were you're either the squire, student or the apprentice of The adventures Hero, you decide to tag along and give moral support, in a encounter not in The Adventure your teachers badly hurt, he'll survive but injuries force him to return to base and you decide that as the world is at stake you'll continue on and either die or save the world and you'll do it in your mentors name
A 15th 1 that I’ve created s set entirely in The Real World, it’s a 5-part saga and you do The Fan Made Independence Job then A Version of Rings of Kether set in Modern-day Columbia then House of Hell then Blood of The Zombies then after A 11 year retirement you help A Old Friend by doing A Fighting Fantasy Version of Car Wars Book 1
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Post by Charles X. on Aug 7, 2021 8:19:32 GMT
Pretty creative but sometimes the best work comes naturally rather than from doing lots of hard work; or asking for advice. Hundreds of playthroughs at a time on one FE seems excessive, so I'd suggest sequel and movement around the continent and hemisphere, which Fabled Lands does well. You can always revisit the original place and people.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Aug 7, 2021 17:26:48 GMT
I don't even know what a FE is.
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Post by jmisbest on Aug 7, 2021 18:58:05 GMT
I don't even know what a FE is. Ooops I've only just realized that by mistake I put FE rather then FF. Sorry
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Post by Charles X. on Aug 7, 2021 19:06:03 GMT
That's brilliant after I pompously bluffed my way in my previous reply, Emperor's New Clothes style, guessing it stood for Fantasy Encounter or possibly the porno-sounding Fantasy Experience - even looking up the acronym online and finding nothing 😆 🌟.
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Post by bloodbeasthandler on Aug 7, 2021 21:40:03 GMT
Another 1 is A Version of The Fan Made Adventure The Black Lobster Tavern were you run it for at least 8 months, which means that you’ll be doing at least 245 playthroughs of The Fan Made Adventure The Black Lobster Tavern Could you explain the rationale behind this? I've played The Black Lobster Tavern and enjoyed it, but what is to be gained by playing it 245 times? In a row, is that? Is it to create an Allansian 'Groundhog Day'?
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Post by stevendoig on Aug 7, 2021 21:53:38 GMT
In your 15th idea, does one role play the 11 year retirement? What would this entail? - would you roll (a d20 of course) and a chosen hobby would be given to you - perhaps croquet or perhaps sudoku? Would you then have to role play the chosen hobbies within the role play, because I think that might get confusing. Plus I would always have one eye on my pension and wouldn't pay attention properly.
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Post by jmisbest on Aug 7, 2021 22:10:02 GMT
Another 1 is A Version of The Fan Made Adventure The Black Lobster Tavern were you run it for at least 8 months, which means that you’ll be doing at least 245 playthroughs of The Fan Made Adventure The Black Lobster Tavern Could you explain the rationale behind this? I've played The Black Lobster Tavern and enjoyed it, but what is to be gained by playing it 245 times? In a row, is that? Is it to create an Allansian 'Groundhog Day'? Your not supposed to do them in a row but you could and the rational behind it was to proof to several friends of mine that I had the patience to beat The Black Lobster Tavern at least 245 times
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Aug 7, 2021 22:20:08 GMT
245 times eh? That's like being stuck playing the first level of Super Mario that many times because after the 3rd try, you know you're going to PERFECT it every single time and the next Levels don't even matter because you don't think you can ace them.
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Post by bloodbeasthandler on Aug 7, 2021 22:21:11 GMT
Could you explain the rationale behind this? I've played The Black Lobster Tavern and enjoyed it, but what is to be gained by playing it 245 times? In a row, is that? Is it to create an Allansian 'Groundhog Day'? Your not supposed to do them in a row but you could and the rational behind it was to proof to several friends of mine that I had the patience to beat The Black Lobster Tavern at least 245 times Are you telling me you have played that mini adventure 245 times ... (or more)?
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Post by jmisbest on Aug 7, 2021 22:48:32 GMT
Your not supposed to do them in a row but you could and the rational behind it was to proof to several friends of mine that I had the patience to beat The Black Lobster Tavern at least 245 times Are you telling me you have played that mini adventure 245 times ... (or more)? 269 times to be exact and I've done it at the rate of of between 1 and 5 playthroughs a week for 76 weeks
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Aug 7, 2021 23:26:10 GMT
There are easier ways to get into the Guinness Book of Records.
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Post by jmisbest on Aug 8, 2021 1:15:02 GMT
There are easier ways to get into the Guinness Book of Records. I do it to pass the time, nothing more, nothing less
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Post by Charles X. on Aug 8, 2021 21:49:57 GMT
Yes, fighting as a group rather than individually can add to both the difficulty and the atmosphere. There's a point in Phantoms Of Fear where you face some Dark Elves that way, which is one of the higher points of the FF book.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Aug 9, 2021 14:29:36 GMT
You're on the right track but it's not a new idea. It might be an easier implementation to have it so that each extra foe in a small group to add 2 to Stamina and 1 Skill for every two extra. Enemies generally aren't given a Luck score but even if they did it wouldn't make sense to increase it for being in a group.
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Post by Charles X. on Aug 9, 2021 14:56:29 GMT
You're on the right track but it's not a new idea. It might be an easier implementation to have it so that each extra foe in a small group to add 2 to Stamina and 1 Skill for every two extra. Enemies generally aren't given a Luck score but even if they did it wouldn't make sense to increase it for being in a group. Suggestion: just give the bandit leader a luck score??
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Aug 9, 2021 19:04:02 GMT
You're on the right track but it's not a new idea. It might be an easier implementation to have it so that each extra foe in a small group to add 2 to Stamina and 1 Skill for every two extra. Enemies generally aren't given a Luck score but even if they did it wouldn't make sense to increase it for being in a group. Suggestion: just give the bandit leader a luck score?? Sure. What I was getting at was, the Bandit doesn't get Luckier the more men he has. His Luck remains the same and only applies to him - he can't use it to save his lackey from being shot by an arrow for example.
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Post by jmisbest on Aug 11, 2021 18:40:55 GMT
Roughly 10 years ago I created A 2nd edition Warhammer Roleplay Version of The Fighting Fantasy Gamebook Forest of Doom, it never got played and here's what I remember about my 2nd edition Warhammer Roleplay Version of The Fighting Fantasy Gamebook Forest of Doom. What do you think of this Conversion?
It was designed for characters in either their 1st, 2nd or 3rd career, the power, type and race of the foes they face vary depending on the number of careers The Pcs have entered, by which I mean I would be counting their current career, and this was inspired by several very old Scenarios from The 1st edition of Dungeons and Dragons
For example if the characters are in their 1st Career The Creature that has The Goblin that has The 1st part of The Warhammer then theirs 1 Orc Brute that's A lot stronger then normal, if theirs 4 or more Pcs then theirs 4 Orcs of regular ability but if their in their 3rd career they face A Troll Brute that's A lot weaker then normal and if theirs 4 or more Pcs then theirs 2 Trolls of regular(?) Ability
Another example is that in the crypt that's home to The Undead Goblin that has The 2nd part of The Warhammer if their in their 1st Career they face 1 regular(?) Ghoul that's slightly Stronger then normal, if theirs 4 or more Pcs then theirs 2 Ghouls of regular ability but if their in their 3rd career they face A Ghoul Chief that's A slightly stronger then normal and if theirs 4 or more Pcs then theirs 3 Ghouls of regular(?) Ability
Another change is that because of the nature of The Fighting Fantasy Gamebook Forest of Doom The Pcs gets access to more Magical goodies in 1 adventure then some groups get access to in a entire campaign but shortly after the adventure ends The Magical goodies either run out of power or go off or Drunks damage them during the the Drunkern Celebrations, either way they are now useless and have to be discarded
Another change is that The Pcs are rewarded with each being given 1 Large Farm that's worth 620 Gold Coins that nets the owner 69 Gold Coins per year and 1 of them gets A Mace -it has no powers as such but it can harm foes that can only be harmed by magic Spells and Magic Weapons
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Post by CharlesX on Aug 11, 2021 19:04:11 GMT
While I like Forest Of Doom it isn't the best gamebook in the world and imo you'd be best fleshing it out with some new characers, not just adding more and strengthening existing ones. In the Tin Man adaptation for example, I know just from their trailer they add a giant spider with a special attack. You could also put your spin on the book; you could perhaps put the handle and hammerhead in different places, or (my suggestion) do away with that weird groundhog day restart at the end, which also has huge continuity issues.
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Post by jmisbest on Sept 19, 2021 4:48:50 GMT
I've had A Idea for A Artefact, which is something that's stronger then A Magic Item for Advanced Fighting Fantasy, but I'm worried. What do you think?. Is it too powerful?
Its called A MAG-KNOW Crystal and its power is that it allows A Character that doesn't start as A Mage to acquire The Skill Magic without reducing his Skill Stat
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Post by thealmightymudworm on Sept 19, 2021 15:19:24 GMT
As it stands, yes. If it causes no SKILL reduction it should have some other stat penalty.
Of, perhaps more fun, no stat penalty but after every say third spell they cast using it they have to Test their LUCK against summoning something hideous from another dimension. That would keep things interesting.
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Post by CharlesX on Sept 19, 2021 15:37:18 GMT
As it stands, yes. If it causes no SKILL reduction it should have some other stat penalty.
Of, perhaps more fun, no stat penalty but after every say third spell they cast using it they have to Test their LUCK against summoning something hideous from another dimension. That would keep things interesting. I like this suggestion; it kind of reminds me of the Warhammer Fantasy Role Play Game, where if you play as a Necromancer, you slowly develop worse and worse afflictions 💡.
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Post by jmisbest on Sept 19, 2021 17:35:14 GMT
As it stands, yes. If it causes no SKILL reduction it should have some other stat penalty.
Of, perhaps more fun, no stat penalty but after every say third spell they cast using it they have to Test their LUCK against summoning something hideous from another dimension. That would keep things interesting. I've thought about it and your right it is too powerful. I've had another idea. What do you think of this 1? It can be used any character, meaning not just Wizards, it lets you choose Spells with A Combined Stamina Cost equal to your maximum Stamina, it gives the wearer Effective Magic Skill of either 10 or the users -2, whichever of the effective Magic Skills is higher and the user can cast each of them once per adventure When The Pc or Npcs 1st get's 1 he/she/it gets to choose the spells that it lets him/her/it cast, normally you can't change them but if the users maximum Stamina goes up so does the number of Stamina Cost worth of Spells it lets you use also goes up and for some reason if the users maximum Stamina goes up so does the number of Stamina Cost worth of Spells that he/she/it can use doesn't also go down As a example A Adventurer that started with A Skill of 12 and A Stamina of 22, did Revenge of The Vampire and drank A Magic Potion that gave him A Skill of 13 and A Stamina of 25 would have A Effective Magic Skill of 11 could choose Spells with A Combined Stamina Cost of 25 and you can cast each of them once per adventure I'll also say that if the character from the example given above was my character then The 25 Stamina Cost worth of Spells I would choose for him would be Banish Undead/6 SC, All-Heal/4 SC, Lightning Blast/4 SC, Darkness/2 SC, Force Bolt/2 SC, Sleep/2 SC, Ironhand/1 SC, Ignite/1 SC, Stamina/1 SC, Strength/1 SC and Weakness/1 SC Spells
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Post by CharlesX on Sept 19, 2021 17:55:03 GMT
I feel it is too powerful, I don't like giving the magic-user a starting skill as high as 10 or -2 whichever is higher, I would say it should be lower than that and whichever is lower. I would also feel it should come with disadvantages and\or only be usable rarely, once every 2 adventures. You could even incorporate a backstory in the campaign; perhaps the creature who owns the thing is pissed at the adventurers for taking it, and will try hard to get it back. There's always minimites.
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Post by jmisbest on Sept 19, 2021 18:20:20 GMT
I feel it is too powerful, I don't like giving the magic-user a starting skill as high as 10 or -2 whichever is higher, I would say it should be lower than that and whichever is lower. I would also feel it should come with disadvantages and\or only be usable rarely, once every 2 adventures. You could even incorporate a backstory in the campaign; perhaps the creature who owns the thing is pissed at the adventurers for taking it, and will try hard to get it back. There's always minimites. Now that I think about it your right. How about the following changes?, would they mean it isn't too powerful? or would these penalties mean it isn't worth using? Can't be used by Magic Users and Priests but can be used by those that only(?) know Petty Spells, The Owner must be either 25 or have been a adventurer for at least 4 years or have slain any notable foe, which means the final foes of more then half the books or have completed at least 12 adventures Other penalties is that just like with Magic Users and Priests casting Spells costs you Stamina, The Ring can only be used every other adventure, normally you have to be at least 15 foot away from A Minimite to A Cast Spell but with this Ring you have to be at least 20 foot away from A Minimite to Cast A Spell and if you roll A Mishap you make 3 rolls on The Mishap Table and whichever result is the worst is the 1 you suffer
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Post by CharlesX on Sept 19, 2021 18:34:39 GMT
That's getting there, but I agree with a poster elsewhere who said you should have confidence to implement your suggestions (and disregard ours, if you think so) and get back to us after the adventure. It does sound like an interesting, if slightly overpowered, artefact, if you can get the (im)balance sorted out.
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Post by jmisbest on Sept 19, 2021 19:37:23 GMT
That's getting there, but I agree with a poster elsewhere who said you should have confidence to implement your suggestions (and disregard ours, if you think so) and get back to us after the adventure. It does sound like an interesting, if slightly overpowered, artefact, if you can get the (im)balance sorted out. I'll be honest with you, the last time I was A GM in A AFF Campaign was back in August 2,011, which was more then 10 years ago and the last time I did it without a lot of help was the day before my younger brother turned 18, which means the last time I did it without a lot help was the 27/4/2,005, which was almost 16 years, 5 months ago In case you are wandering I will admit that most of the questions I've asked about my own FF RPG's over the years have actually been about ideas that I've had and planned to use when I once again became A GM for AFF but until now I never got around to once again becoming A GM for AFF So to cut a very long story very short I have 3 main problems and they are as follows. The 1st is a very big lack of confidence in my own ideas, abilities and opinions, the 2nd is lack of practice and the 3rd is that I value the ideas, abilities, suggestions and opinions of others far more then I value my own ideas, abilities and opinions
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Post by jmisbest on Sept 21, 2021 0:30:03 GMT
I've had a idea and I want to know what do you think of my idea?
Night Dragon has A Nemesis score, some things that you can can lower it and other things that you can do increase it
My idea is that in A FF RPG's it change it so that theirs 2 different types of Nemesis scores, 1 for things that are good, 1 for things that are bad and some things that increase 1 lower the other
2 things that increases the chance of something bad happening and lowers the chance of something good happening are accepting The Help of The Green Dragon and attacking the cultist that's planning to leave the cult
1 thing that increases the chance of something good happening and lowers the chance of something bad happening is killing The Man that appears to be The Dragon Cults High Priest
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